Core Module Information
Module title: Introduction to Interactive Audio

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: CSI07104
Module leader: Balandino Di Donato
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

N/A

Description of module content:

History of interactive audio in computer games.
The state of the art in delivering interactive audio for different platforms.
Real-time control of audio parameters: events, sound emitters, dynamic dialogue, interactive music.
Audio Implementation: attaching audio to actors, animations, locations and objects.
Sound design considerations based on computation resources and platform.
Work-flow and resource optimisation: optimisation based on computation resources and platform, testing.

Learning Outcomes for module:

LO1: Recognise the underlying principles of interactive audio.
LO2: Implement appropriate file structures and naming conventions used in game audio development.
LO3: Identify appropriate methods of optimisation and good practice for game audio assets.
LO4: Apply introductory sound layering and randomisation techniques used in game audio middleware.
LO5: Document and evaluate the quality of interactive sound assets created for a specific video gaming context.
LO6: Create an interactive audio mix for computer games considering both aesthetic and functional aspects.

Full Details of Teaching and Assessment
2023/4, Trimester 2, FACE-TO-FACE, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Balandino Di Donato
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Guided independent study 152
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 100 1,2,3,4,5, 6 13 HOURS= 00.00, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Introduction to Interactive Audio