Module title: Introduction to Human Computer Interaction

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD07101
Module leader: Emilia Sobolewska
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

N/A

2017/8, Trimester 2, Face-to-Face, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Emilia Sobolewska
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
This module will be primarily delivered face-to-face, supported by student centred activities and resources on Moodle. In each of twelve teaching weeks you will have:

2 hours of lectures covering theory, practice, and case studies (LOs 1-5)
2 hour practical session, where you will work in small groups on typical design tasks (Los 1-5)

A variety of online resources will be made available to match the diversity of learning styles and the nature of the content.


Formative Assessment:
Assessment (formative or summative)
Throughout the trimester, in each week’s practical class, students must carry out specific tasks, for which they will get formative feedback, from both the tutor, and from fellow peers (LO3, LO5). All class activities will be logged and awarded marks that will further contribute towards module grade.

Remaining marks for the module will come from a class test. This will include a set of multiple-choice questions, provided to assess students’ theoretical knowledge (LO1, LO2), as well as a set of practical problems, designed to showcase a specific skillsets they have learnt during the module (LO4)



Summative Assessment:
see above

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Independent Learning Groupwork (Scheduled) 24
Independent Learning Guided independent study 100
Total Study Hours172
Expected Total Study Hours for Module172


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 20 3,5 12 HOURS= 40, WORDS= 0
Class Test 80 1,2,4 15 HOURS= 1, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

The module will cover the basic theory and methods of HCI, including human-centred design and the human-centred development lifecycle (based on British Standard 8878 “Web accessibility – Code of practice”) to ensure creation of highly usable, and accessible, interactive applications and user experiences. Students will be exposed to real-world HCI challenges ‘in the wild’ where appropriate. The module also considers aspects of privacy and security and directly addresses a range of transferable skills including information literacy, team working and professional skills.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Explain how effective design can ensure usability and accessibility
LO2: Apply human-centred approaches to the design of systems and experiences
LO3: Design and evaluate a variety of interactive applications
LO4: Deploy a range of strategies for the communication of technical material
LO5: Work effectively as a member of a team

Indicative References and Reading List - URL:

Core - BENYON, D. (2014) DESIGNING INTERACTIVE SYSTEMS: ADDISON-WESLEY, 3rd ed.
Core - BSI (2010) BS 8878:2010 WEB ACCESSIBILITY – CODE OF PRACTICE
Core - MICROSOFT (2012) WINDOWS 8 UX GUIDELINES FOR WINDOWS STORE APPS - HTTP://WWW.MICROSOFT.COM/EN-US/DOWNLOAD/DETAILS.ASPX?ID=30704 (ACCESSED 15/05/14)
Core - APPLE (2014) IOS HUMAN INTERFACE GUIDELINES - HTTPS://DEVELOPER.APPLE.COM/LIBRARY/IOS/DOCUMENTATION/USEREXPERIENCE/CONCEPTUAL/MOBILEHIG/ (ACCESSED 15/05/14)
Core - ANDROID USER EXPERIENCE TEAM (2014) ANDROID KITKAT 4.4 DESIGN PRINCIPLES
- HTTP://DEVELOPER.ANDROID.COM/DESIGN/INDEX.HTML (ACCESSED 15/05/14)
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