Module title: Practical Interaction Design

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD08101
Module leader: Emilia Sobolewska
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

N/A

2017/8, Trimester 1, Face-to-Face, Edinburgh Napier University
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Emilia Sobolewska
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
This module will be primarily delivered face-to-face, supported by student centred activities and resources on the VLE (all LOs).
Twelve 1 hour lectures will be timetabled.
Twelve 1 hour seminars.
Six 2 hour classroom workshops.
Six 2 hour practicals.
A variety of online resource will be made available to match the diversity of learning styles, e.g. reading materials, links to web resources, discussions, and self-test quizzes.

Assessment (formative or summative)
There will be 2 assessments.

The first involves creating a prototype application or system using AXURE. (LO1, LO2, LO3, LO4).
The second assessment is a reflective essay on the theory and practice of interaction design (LO1, LO2 and LO4).

The coursework is designed to provide evidence of key practical and professional skills and enable early intervention where appropriate. The students will receive formative feedback during the classroom sessions.



Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 12
Independent Learning Guided independent study 152
Face To Face Tutorial 36
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 60 1,2,3,4 13 HOURS= 36, WORDS= 0
Essay 40 1,2,4 14 HOURS= 24, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Interaction design will cover the theory and methods including “designerly” design; a development lifecycle with specific application to the creation of highly usable and accessible web, mobile, and handheld applications for work and play.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate a critical appreciation of good design

LO2: Demonstrate a critical understanding of interaction design

LO3: Design, develop and evaluate interactive artefacts using a prototyping environment

LO4: Demonstrate a critical understanding of user experience

Indicative References and Reading List - URL:

Core - BILL BUXTON (AUTHOR), SAUL GREENBERG (2007) SKETCHING USER EXPERIENCES: MORGAN KAUFMANN PUBLISHERS IN, 1st ed. - ISBN: 0123819598
Core - DAVID BENYON (2013) DESIGNING INTERACTIVE SYSTEMS: PEARSON, 3rd ed. - ISBN: 1447920112
Core - ACM PRESS INTERACTIONS MAGAZINE - WWW.
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