Module title: 2D Computer Animation

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD08105
Module leader: Richard Hetherington
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

Module Code: IMD07110
Module Title: Acquisition for VFX
Examples of Equivalent Learning: Competency in the use of Adobe CC software which must include Photoshop and Illustrator. Creation of visual digital media to a standard appropriate for a 2nd year undergraduate.

2017/8, Trimester 2, Face-to-Face, Edinburgh Napier University
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Richard Hetherington
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
Traditional lecture/practical format supplemented with web-based resources (LOs 1-4).

Assessment (formative or summative)
Formative
Student assessment will take the form of project-based continuous assessment mapped to learning outcomes 1, 2, 3 and 4. Students are expected to do further independent and directed study. Informal feedback on student work will be provided on a weekly basis during practical sessions while formalised formative feedback based on the submission of pre-production materials will be given in week 7, which will guide and assist students in the subsequent production phase of their work due for submission in week 14.
Summative
Detailed final summative feedback will be available to students after projects have been marked (LOs 1-4).


Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 36
Independent Learning Guided independent study 140
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Written 25 1 7 HOURS= 20, WORDS= 0
Project - Practical 75 2,3,4 14 HOURS= 80, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Storyline and script
Art direction and storyboarding
Animation Techniques & Principles
Animation and sound
Testing, output and publishing

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Apply effective methods for envisioning, planning and designing animation
LO2: Select and apply appropriately computer-tweening and keyframing animation techniques
LO3: Implement an animation to a given specification
LO4: Select appropriate methods for exporting animation to different platforms

Indicative References and Reading List - URL:

Core - MEYER, T. & MEYER, C (2009) AFTER EFFECTS APPRENTICE 3RD EDITION FOR AFTER EFFECTS CS6/CS 5.5/CS 5, 3rd ed.
Core - THOMAS, F. & JOHNSTON, O (1981) THE ILLUSION OF LIFE: DISNEY ANIMATION: NEW YORK: DISNEY EDITIONS, 1st ed. - ISBN: 0896592332
Core - WILLIAMS, R. (2002) THE ANIMATOR’S SURVIVAL KIT: LONDON: FABER & FABER, 2nd ed. - ISBN: 0571202284
Core - WHITE, T (2006) ANIMATION: FROM PENCILS TO PIXELS: LONDON: FOCAL PRESS, 1st ed. - ISBN: 0240806700
Click here to view the LibrarySearch.