Module title: Playful Interaction

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD08114
Module leader: Augusto Abreu Esteves
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

N/A

2017/8, Trimester 2, Face-to-Face, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Augusto Abreu Esteves
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs

• 2 hour lecture each week covering aspects of play, playfulness and new, interactive media in the broader context of society.
• 2 x 1 hour practical sessions each week which will be used to pursue an individual project which will examine the role of play and playfulness in particular contexts. The output from this activity takes the form of a portfolio.

The remaining time will be devoted to directed study, where a comprehensive list of references will be supplied in order to illustrate state of the art practice; these will incorporate videos, books, papers and websites, which will be updated regularly. The lectures will address LOs 1 & 2. The practical classes will address LO 3.

Assessment (formative or summative)
The assessment is by portfolio which comprises three design exercises. These exercises are exercises in ‘design thinking’ – specifically the role of usability, aesthetics and affect in the design of interactive technology.
These designs are peer-assessed which is an exercise in critical thinking by the students. Each student will present and defend their work to their peers who will assess your design, award it a mark (moderated by the tutor) and provide written feedback.


Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 12
Face To Face Tutorial 12
Independent Learning Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Practical Skills Assessment 60 1,2,3 12 HOURS= 40, WORDS= 0
Portfolio 40 1,2,3 6 HOURS= 30, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

As the sociologist Huizinga has observed, play pre-dates culture, pre-dates civilisation. It is something we unambiguously share with many animals. Easily and mistakenly dismissed as an empty activity, play and playfulness underpin language, many forms of knowing, poetry, literature and many aspects of ‘new media’, and they may provide a conceptual basis for the next generation of interactive technology. This module will comprise a wide ranging review of the role of play and playfulness from psychological, sociological, narratological and technological perspectives.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Demonstrate an understanding of the importance of play to the development of the individual.
LO2: Demonstrate an understanding of the importance of play at a societal level with respect to language, art and interactive media.
LO3: Demonstrate an understanding of the importance of playfulness in the use, evaluation and design of new media.

Indicative References and Reading List - URL:

Core - WARDRIP-FRUIN, N. AND HARRIGAN, P FIRST PERSON: NEW MEDIA AS STORY, PERFORMANCE AND GAME.: MIT PRESS, 1st ed. - ISBN: 0262731754
Core - RYAN, M.L (2004) NARRATIVE ACROSS MEDIA: THE LANGUAGES OF STORYTELLING: UNIVERSITY OF NEBRASKA PRESS., 1st ed.
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