Module title: Responsive Environments

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09119
Module leader: Michael Smyth
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

N/A

2017/8, Trimester 2, Face-to-Face, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Michael Smyth
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs

• 2 hour lecture each week covering critical aspects of Responsive Environments.
• 3 x 4 hour tutorials spread through the trimester covering uses of digital technology with particular reference to current research and advanced practice within the school.
• 1 hour practical session each week focussed around a weekly task utilising appropriate instruction materials. By completing each task the student will extend the knowledge gained from the published texts and lectures. These sessions will also be used to develop summative courseworks, designed to demonstrate students’ ability to use and adapt current technology.

The remaining time will be devoted to directed study, where a comprehensive list of references will be supplied in order to illustrate advanced practice, these will incorporate videos, books, papers and websites, which will be updated regularly.

Assessment (formative and summative)
Formative
Students will be supported by way of a “feed-forward” approach through practical sessions and regular meetings with their tutor during the development of the project.

Summative
A project-based, coursework to demonstrate individual learning mapped to LOs 1, 2 & 3. The students will be required to design and conceptualise a responsive environment and create working prototypes to support their design.
Students will be required to produce a critical report demonstrating LO4.



Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Face To Face Tutorial 12
Independent Learning Guided independent study 140
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Written 60 1,2,3 14 HOURS= 60, WORDS= 0
Report 40 4 14 HOURS= 0, WORDS= 2000
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

The module links historical and current interaction based arts and design practice to present issues within the field of Interaction Design. With direct practical exposure to, and use of, various technologies including sensors, switches and external microprocessors, students will explore the area of physical computing. By developing a theoretical understanding of the field of Responsive Environments, students will be expected to develop applicable solutions to design problems underpinned by theoretical understanding of the field.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Design multimedia projects that make appropriate use of physical, aural, visual, time-based and interaction components to convey a message and reinforce its content.
LO2: Identify the appropriate technology to design a product or installation.
LO3: Develop working prototypes to appropriately augment an interactive product or installation.
LO4: Appraise their work in relation to current practice and theory.

Indicative References and Reading List - URL:

Core - LISTER, M., DOVEY, J., GIDDINGS, S., GRANT, I. AND KELLY, K (2008) NEW MEDIA: A CRITICAL INTRODUCTION: LONDON: ROUTLEDGE, 2nd ed. - ISBN: 0415431611
Core - TANNENBAUM, R (1998) THEORETICAL FOUNDATIONS OF MULTIMEDIA: FREEMAN NEW YORK, 1st ed. - ISBN: 0716783215
Core - MANOVICH, L (2002) THE LANGUAGE OF NEW MEDIA: CAMBRIDGE, MASS.; LONDON: MIT PRESS, 1st ed. - ISBN: 0262632551
Core - WARDRIP-FRUIN, N. AND MONTFORT, N. (2003) THE NEW MEDIA READER: CAMBRIDGE, MASS.: MIT PRESS, 1st ed. - ISBN: 0262232278
Core - BULLIVANT,L (2006) RESPONSIVE ENVIRONMENTS: LONDON V&A, 1st ed. - ISBN: 1851774815
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