- Modelling: you will continue to develop your hard-surface modelling skills through project work. The emphasis will be on attention to detail and tessellation control.- Shading models: Your knowledge of common shading models such as Lambert, Blinn or Phong will be reinforced and new models will be introduced.- Shading techniques: You will be taught how to create various shading models by hand, as well as to use advanced Mental Ray shaders. As a result, you will be able to create complex shading networks creatively and/or in a physically accurate fashion.- Texturing: You will learn a photograph-based texturing workflow that will allow you to produce high quality texture maps.- Lighting techniques: Indirect illumination techniques will be reviewed and Image-Based Lighting will be covered in-depth. In particular, you will learn to produce and use HDR images for lighting and rendering purposes. The aesthetic aspects of lighting will also be discussed.- Rendering: Multi-pass rendering techniques will be covered, and you will learn how to debug and optimise your renders.- Post-production: Basic compositing techniques will be presented and will allow you to combine your render passes and produce a high quality illustration for your portfolio.