Module title: Visual Effects Storytelling

SCQF level: 10:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD10104
Module leader: Richard Hetherington
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

To study this module you will need the learning equivalent to the module listed or have passed this module
Module Code IMD09104, IMD09132, IMD09133 and IMD08118 or IMD09145
Module Title Digital Storytelling, Motion Graphics, Visual Effects and Fundamentals of 3D Illustration or 3D modelling

2018/9, Trimester 1, Blended, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Blended
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Richard Hetherington
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
The module will take a learner-focussed approach providing students with the raw materials and stimuli for self-directed study in the realisation of an individual project designed to illustrate the role played by visual effects in cinematic narrative in the creation of a portfolio-standard piece of work. Lectures will cover areas such as the VFX industry, design and production methodologies; and examine the diverse role played by VFX in cinematic and games-based narrative (LOs 1-4). Practicals will offer the opportunity for tutor-guided and self-directed learning in the course of achieving the module’s LOs.

Formative Assessment:
Students will be supported by way of a “feed-forward” approach through regular meetings with the teaching time during the development of the coursework. During early stages of the module, early formal feedback will be provided as students will present and pitch their work for critique by their peers and the teaching team (Assessment 1). This formative and summative assessment provides students the opportunity to reflect upon their proposal and take any necessary action in relation to the final deliverables produced in Phase 2. Weekly formative feedback will also be available in practical sessions from the tutor.

Summative Assessment:
Assessment 1: Students will pitch their pre-production concepts to their peers and the teaching team who will assess the appropriateness of their ideas and provide peer-reviewed feedback through a VFX forum for 25% of the final module mark (LO1, LO2, LO3 and LO4).

Assessment 2: An individual project coursework directly following-on from Assessment 1 designed to further demonstrate learning mapped to learning outcomes 1, 2, 3 & 4. The student will be required to apply their knowledge of VFX in creating cinematic sequences in support of defined narratives. The student will also be required to describe and implement a viewer evaluation methodology to demonstrate the fitness-for-purpose of their outcomes (or otherwise) and critically reflect upon both the process and outcome for 75% of the final module mark (LO1, LO2, LO3 and LO4).


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Independent Learning Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 25 1,3,4 9 HOURS= 35, WORDS= 0
Project - Practical 75 1,2,3,4 15 HOURS= 110, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Within the context of digital cinema and video game cinematics (full motion video/cutscenes) we look at how visual effects can contribute to the overall narrative. You will demonstrate the application of digital compositing techniques, and you will have the opportunity to research, plan and implement a visual effects sequence appropriate for a defined narrative. The process will involve research, project management, critical analysis and reflection.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Demonstrate a critical understanding of principles, methods and techniques utilised in the development of visual effects
LO2: Critically appraise issues, influences and trends in visual effects and their use in cinematic narrative
LO3: Make effective use of creative design in the development of defined visual effects driven narratives.
LO4: Determine and produce in a systematic manner visual effects sequences to a given brief and project schedule.

Indicative References and Reading List - URL:

Core - MCCLEAN, S.T. DIGITAL STORYTELLING: THE NARRATIVE POWER OF VISUAL EFFECTS IN FILM: MIT PRESS, 1st ed.
Recommended - OKUN, J.A., ZWERMAN, S. EDS (2010) THE VES HANDBOOK OF VISUAL EFFECTS: FOCAL PRESS, 1st ed.
Recommended - LANIER, L. (2013) DIGITAL COMPOSITING WITH NUKE.: FOCAL PRESS, 1st ed.
Recommended - SAWICKI, M. (2007) FILMING THE FANTASTIC: A GUIDE TO VISUAL EFFECTS CINEMATOGRAPHY: FOCAL PRESS, 1st ed.
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