Module title: User Experience

SCQF level: 10:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD10109
Module leader: Phil Turner
School School of Computing
Subject area group: Creative and Social informatics
Prerequisites

Module Code IMD08101
Module Title Practical Interaction Design
Examples of Equivalent Learning Equivalent HNC or HND level learning

2017/8, Trimester 1, Face-to-Face, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Phil Turner
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
This module will be primarily delivered face-to-face, supported by student centred activities and resources on VLE.

Twelve 2 hour lectures will be timetabled in classrooms. (LOs 1&2)
Twelve 2 hour class room tutorials which will be split between classrooms per se and computer labs as required. (LOs 3&4)

The remainder of learning activity will comprise the reading and analysis of specified materials.

A variety of online resource will be made available to match the diversity of learning styles, e.g. reading materials, links to web resources, discussions.

Assessment (formative or summative)

There will be 2 assessments.

The first will be an ethnographically-informed exploration of user experience involving collecting and analysing real world data about the everyday use of interactive technology. This will examine LOs 1, 2 & 3. This is designed to provide an early assessment of skills in engaging with, and producing accounts of academic material and case studies. The students will receive also formative feedback for online activities and during the classroom sessions.

The second will be an examination. This will examine LOs 1, 2, 3 & 4.



Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Tutorial 24
Independent Learning Guided independent study 149
Face To Face Centrally Time Tabled Examination 3
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Report 30 1,2,3,4 10 HOURS= 18, WORDS= 0
Centrally Time Tabled Examination 70 1,2,3,4 14 HOURS= 2, WORDS= 0
Component 1 subtotal: 30
Component 2 subtotal: 70
Module subtotal: 100

Description of module content:

1. What is user experience? Theoretical accounts e.g. pragmatics, phenomenology, embodiment, presence;
2. Social and collaborative technologies and associated aspects of social psychology;
3. Case studies of design for user experience and interactive technologies in everyday use.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Demonstrate a critical appreciation of user experience.
LO2: Demonstrate a critical understanding of theoretical accounts of user experience.
LO3: Examine the impact of social technologies.
LO4: Critically engage with accounts of user experience in practice.

Indicative References and Reading List - URL:

Core - MCCARTHY,J. & WRIGHT, P. (2004) TECHNOLOGY AS EXPERIENCE.: MIT PRESS, 1st ed.
Core - DOURISH, P. (2001) WHERE THE ACTION IS: MIT PRESS, 1st ed.
Core - THE JOURNAL PERSONAL AND UBIQUITOUS COMPUTING
Core - THE ACM SERIES OF DUX CONFERENCES (WWW.ACM.ORD/DL) - WWW.ACM.ORD/DL
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