Core Module Information
Module title: Sound Design for Linear Media

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD11117
Module leader: Iain McGregor
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

This module provides you with a comprehensive understanding of sound design for theatre, radio, audiobooks, film, television, and animation, equipping you with both theoretical knowledge and practical skills. You will explore production methods such as location recording, Foley, dialogue editing, ADR, re-recording, sound editing, sampling, and synthesis, alongside script analysis strategies focusing on explicit sounds, environments, emotions, transitions, and sound maps. The module also covers field recording, sound library management, mixing, and re-recording techniques, including spatialisation, predubbing, and final mix workflows. Specialised topics in theatrical sound, radio production, and animation introduce cueing systems, voice processing, acoustic considerations, and sound-image relationships. Throughout, you will examine how sound influences audience perception, exploring techniques such as sound imagery, listening modes, emotional expression, and spatial positioning to enhance engagement. By the end of the module, you will have the critical and practical skills needed to create expressive and impactful audio for linear media.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate a systematic as well as critical understanding of sound design principles for linear media, evaluating their theoretical and practical applications.

LO2: Critically analyse as well as synthesise production methods for linear media, assessing their effectiveness in different creative and technical contexts.

LO3: Evaluate as well as apply advanced approaches to audience perception, demonstrating how sound design influences engagement, narrative interpretation, and emotional response.

LO4: Create as well as refine a professional-standard sound design project, integrating advanced production techniques, critical reflection, and industry best practices.

Full Details of Teaching and Assessment
2025/6, Trimester 1, In Person,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: In Person
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Iain McGregor
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 In person - Lectures provide a foundation for tutorial sessions and online fora, ensuring students develop a strong conceptual grounding in sound design for linear media. Delivered in a hybrid format, they explore production techniques, audience perception, and advanced sound design principles through multimedia demonstrations, theoretical analysis, and case studies. Aligned with UDL and PBL principles, these sessions support self-directed learning, critical inquiry, and professional discourse.
Independent Learning Lecture 60 The online guest lectures provide a foundation for tutorial sessions and online fora, offering insights from an international range of industry professionals in sound design for linear media. These sessions explore production techniques, audience perception, and emerging industry trends, presenting real-world case studies and professional workflows. Aligned with UDL and PBL principles, they support self-directed learning, critical inquiry, and professional engagement with global practices.
Face To Face Tutorial 20 In person-Tutorials will be delivered in a hybrid format, combining in-person and online sessions to build on lecture content. They provide a structured environment for critical analysis, practical skill development, and discussion. Through guided activities, technical demonstrations, and peer review, students explore sound design techniques, assess production methods, and refine creative work. These sessions offer formative feedback, assessment support, and application of theoretical knowledge.
Online Guided independent study 100 Independent learning supports advanced sound design skills through self-directed research, technical experimentation, and creative exploration. Extensive texts are supplied to aid engagement with academic and industry sources. Students refine production techniques and apply theoretical concepts to a single assessed project, emphasising critical reflection, iterative development, and professional practice to ensure technical proficiency and conceptual depth.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 100 1~2~3~4 Week 13 HOURS= 100 hours Students must design the sound for a sequence lasting exactly three minutes from a live-action or animated film. The requirement for precise duration is intended to ensure students engage with scene transitions and structural cohesion, rather than relying on pre-existing sequences of convenient length. The chosen material must allow for creative sound design and meet all technical requirements outlined in the brief. Students may use any professional digital audio workstation (DAW) that supports the necessary editing, mixing, and digital signal processing (DSP) techniques. While collaboration with a Director is welcomed, it is not required. The project must demonstrate creative integration of sound and meet all specified technical standards, including session management, loudness compliance, and delivery formats. A comprehensive set of production notes must be submitted to evidence authorship, workflow, and decision-making.Tutorial ParticipationWhile tutorials primarily serve a formative function, providing students with ongoing feedback and opportunities to develop their work, this component also includes a summative element. Students are assessed on the consistency, quality, and professionalism of their engagement across the trimester. This includes preparedness, responsiveness to feedback, and the ability to support and critique peers constructively. The assessment focuses not on the outcomes presented, but on students’ sustained contribution to discussion, critical reflection, and collaborative problem-solving. These behaviours reflect professional expectations in sound design and are assessed as part of students’ overall development as reflective practitioners.Full Production Workflow NotesStudents must document every stage of the sound design process, from initial planning through to final delivery. This includes establishing key sonic elements and technical requirements to ensure the sound design effectively supports the narrative, mood, and emotional intent of the sequence. A comprehensive production log must detail spotting, sound recording, Foley, editing, processing, and re-recording. Separate notes must be maintained for sound effects creation and re-recording decisions, explaining how each element enhances the narrative, spatial composition, and audience perception of the final mix. Sound Creation and EditingStudents must design and integrate sound elements that support and enrich the narrative, combining field recording, Foley, and library sound effects to create an immersive and cohesive soundtrack. Dialogue should be edited for clarity using noise reduction, equalisation, compression, and de-essing, with automated dialogue replacement (ADR) synchronised where necessary. Synthesis, digital signal processing (DSP), and layering techniques should be applied to shape textures, create movement, and deepen the narrative impact. Transitions should be reinforced with whooshes, risers, and stingers, ensuring smooth progression between scenes. All elements must be precisely synchronised, spatially positioned, and dynamically balanced within the final mix.Re-RecordingAll stems must be professionally re-recorded into a stereo master, integrating mixing and mastering into a cohesive final process. Students should make full use of stereo imaging, spatial positioning, depth, and perspective to enhance the clarity and impact of the soundtrack. Processing techniques such as equalisation, dynamic control, and reverberation must be applied effectively to achieve a polished and engaging result. Production notes must detail session management, routing, and key mix and mastering decisions to demonstrate a clear and professional workflow. Tracks should be grouped logically, with automation and dynamic processing used to support the narrative and emotional arc of the piece.Listeners’ EvaluationStudents must conduct a one thousand-word evaluation based on feedback from at least three non-trained listeners, analysing how effectively the sound design enhances the film. This evaluation should assess intelligibility, tonal balance, spatial balance, dynamic range, clarity, and emotional impact, with attention given to how well the sound supports narrative comprehension and audience engagement. Rather than presenting listener feedback as standalone comments, students should synthesise responses into a structured analysis, identifying key strengths and areas for refinement. Comparisons to industry standards within the film’s genre may help contextualise the findings.Personal EvaluationStudents must complete the provided self-assessment form in extended prose, offering a detailed, structured reflection on the final project. This evaluation should demonstrate insight into technical execution, creative decision-making, and narrative effectiveness. It must not repeat the production notes, but should reflect critically on both strengths and areas for improvement. Where appropriate, students may reference earlier production notes to contextualise their decisions, but the evaluation must offer distinct reflective analysis. Particular attention should be paid to how successfully the work aligns with the initial concept and responds to feedback. Reflection should also include an appraisal of time management, workflow efficiency, and adaptability throughout the process. The personal evaluation, completed using the provided form, should include approximately one thousand words of extended prose.Assessment BreakdownThe project will be assessed across ten equally weighted categories (10% each): 1. Dialogue & ADR 2. Foley 3. Library Sound Editing 4. Field Recording 5. Sound Design 6. Re-Recording & Mixing 7. Production Notes 8. Listeners’ Evaluation 9. Personal Evaluation 10. Tutorial ContributionsThis assessment ensures students engage with the full creative and technical scope of sound design for linear media, developing practical skills and critical insight relevant to professional audio post-production.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100
2025/6, Trimester 1, Online (fully o,
VIEW FULL DETAILS
Occurrence: 002
Primary mode of delivery: Online (fully o
Location of delivery: ONLINE
Partner:
Member of staff responsible for delivering module: Iain McGregor
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Independent Learning Lecture 20 Online - Lectures provide a foundation for tutorial sessions and online fora, ensuring students develop a strong conceptual grounding in sound design for linear media. Delivered in a hybrid format, they explore production techniques, audience perception, and advanced sound design principles through multimedia demonstrations, theoretical analysis, and case studies. Aligned with UDL and PBL principles, these sessions support self-directed learning, critical inquiry, and professional discourse.
Independent Learning Lecture 60 The online guest lectures provide a foundation for tutorial sessions and online fora, offering insights from an international range of industry professionals in sound design for linear media. These sessions explore production techniques, audience perception, and emerging industry trends, presenting real-world case studies and professional workflows. Aligned with UDL and PBL principles, they support self-directed learning, critical inquiry, and professional engagement with global practices.
Independent Learning Tutorial 20 Online - Tutorials will be delivered in a hybrid format, combining in-person and online sessions to build on lecture content. They provide a structured environment for critical analysis, practical skill development, and discussion. Through guided activities, technical demonstrations, and peer review, students explore sound design techniques, assess production methods, and refine creative work. These sessions offer formative feedback, assessment support, and application of theoretical knowledge.
Independent Learning Guided independent study 100 Independent learning supports advanced sound design skills through self-directed research, technical experimentation, and creative exploration. Extensive texts are supplied to aid engagement with academic and industry sources. Students refine production techniques and apply theoretical concepts to a single assessed project, emphasising critical reflection, iterative development, and professional practice to ensure technical proficiency and conceptual depth.
Total Study Hours200
Expected Total Study Hours for Module200



Indicative References and Reading List - URL:
Sound Design for Linear Media IMD11117