Module title: Software Development 1

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: SET07102
Module leader: Andrew Cumming
School School of Computing
Subject area group: Software Engineering


further information 2015/6, Trimester 1, Face-to-Face, Napier University
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: NAPIER
Member of staff responsible for delivering module: Andrew Cumming
Module Organiser:
Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
A "hands on" approach is taken. Students start writing and testing programs from the start. As a first course in programming it is important for students to become familiar with the habits of programming and to become familiar and confident with the code-test-re-code cycle. In this, the first programming, course students are expected to write code that is effective but is not necessarily elegant or especially well crafted. However they are exposed to examples of well-crafted code and should be able to recognise it. In respecting the learning curve we expect students to become confident at a relatively small range of tasks. This reinforces their familiarity with the basic structure of the language so that use of the syntactic elements (commas, brackets, brace, semi colons and so forth) become second nature and they do not even have to think about it. Only when students have acquired this basic sense of the language are they permitted to move on to more challenging programming problems that require them to develop their own algorithms and think more creatively about programming.
An interactive, web based teaching system is used in the early part of the course ( This environment provides instant feedback not only at compile time (this is true of any programming environment) but also at run time (this is peculiar to the progzoo system). The system executes the student’s code and the model answer so that the outputs can be compared. The student is informed if their code is correct.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 36
Online Guided independent study 70
Independent Learning Guided independent study 70
Total Study Hours200
Expected Total Study Hours for Module200
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Practical Skills Assessment 25 1,2 6 HOURS= 10, WORDS= 0
Practical Skills Assessment 60 1,2 13 HOURS= 40, WORDS= 0
Practical Skills Assessment 15 1,2 14 HOURS= 20, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

This is an introduction to computer programming. Students will write, test and debug programs. We are concerned with the essential programming constructs: if, while, for; we are concerned with the use of objects, methods, parameters.

Learning Outcomes for module:

Upon completion of this module you will be able to:

LO1: Design, develop and test computer programs.

LO2: Identify the concepts of object oriented programming.

Indicative References and Reading List - URL:

Core - DAVID FLANAGAN (2006) JAVA IN A NUTSHELL: O'REILLY, 5th ed. - ISBN: 1600330029
Click here to view the LibrarySearch.

Edinburgh Napier University, Craiglockhart Campus, Edinburgh, EH14 1DJ
Telephone: 08452 60 60 404
Send us an Enquiry
Edinburgh Napier University is a registered Scottish charity. Registration number SC018373