Module title: Advanced Games Engineering

SCQF level: 10:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: SET10110
Module leader: Gregory Leplatre
School School of Computing
Subject area group:
Prerequisites

There are no pre-requisites for this module to be added

2018/9, Trimester 1, FACE-TO-FACE, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Gregory Leplatre
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
The Advanced Games Engineering module is an opportunity for students to investigate a negotiated topic relevant to Games Technology. The general form of the module is customised by the individual learning agreement. The Learning Agreement specifies the form of learning, the learning outcomes to be achieved and the
form of assessment. The Learning Agreement is subject to approval by the module Leader.
By its nature students work on their own and have responsibility for their learning pattern. This is an opportunity for the development of independence and autonomy in learning as well as time and resource management. The work may be assessed by one or more
assignments or other form of assessment as agreed within the Learning Agreement.

Formative Assessment:
n/a

Summative Assessment:
n/a

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 1
Face To Face Tutorial 36
Independent Learning Groupwork (Independent Study) 163
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 100 1-3 HOURS= 190, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100