Core Module Information
Module title: Major Project

SCQF level: 11:
SCQF credit value: 60.00
ECTS credit value: 30

Module code: CLP11110
Module leader: David Bishop
School School of Arts and Creative Industries
Subject area group: Media and Humanities


Description of module content:

Major Project is the culmination of all your learning on the MA. Depending on your chosen specialism it’s an opportunity to begin your novel in earnest and plan its path to publication, or to produce a high quality showcase of work in another medium, which can be used to approach agents, publishers, producers or developers. The module begins with a detailed induction session, to help you focus on the challenges ahead. After which, you’ll embark on intensive individual work, supported by three one-to-one supervision sessions of one hour and 20 minutes. A week before each session you’ll send up to 5,000 words of work-in-progress to your supervisor for feedback, problem-solving and discussion. You can also use supervision sessions to discuss your reading, research, critical reflection and personal development planning. Following Major Project marking, you’ll have a final one-to-one tutorial to discuss your Professional Development Plan, where the programme’s tutors will offer detailed advice on the next steps in your career.

Learning Outcomes for module:

Upon completion of this module you will be able to:
LO1: Demonstrate a detailed understanding of narrative technique at the leading edge of your chosen specialism
LO2: Demonstrate a high degree of independence in generating ideas and professional judgement in discriminating between potential creative approaches
LO3: Use structured critical self-reflection and detailed analysis of contextual reading to identify and solve technical and aesthetic problems
LO4: Undertake independent research to analyse the commercial potential of your work in progress and produce an effective career development plan
LO5: Produce a polished portfolio of work to marketable standard

Full Details of Teaching and Assessment
2022/3, Trimester 3, Face-to-Face, Edinburgh Napier University
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: David Bishop
Module Organiser:

Learning, Teaching and Assessment (LTA) Approach:
Major Project induction is an all-day taught session with exercises and group work to enable you to focus on the creative and intellectual challenges of the final assessment in the MA (LOs 1, 2, 3, 5). Thereafter, the module is driven by independent working. Building on the skills you’ve gained during Creative and Editorial Development, you will take the lead in deciding what you need to do, and setting the agenda for each supervision session (LOs 2, 3, 4). Following Major Project marking, the final session is a vocational development tutorial, focusing on helping you plan the next steps for your project and your career (LO 5).

Formative Assessment:
Formative assessment takes place three times during the module, at each of the supervision sessions, where your tutor will give verbal feedback on the progress of your work in relation to the summative assessment criteria. You are welcome to use a personal recording device during these sessions.

Summative Assessment:
For the final summative assessment you will submit one of the following portfolio elements in Week 12:

Novel for Adults or Young Adults
The first 20,000 words of your novel with a 2-page chapter breakdown for the rest.
Graphic Fiction
A 20,000 word script for an original graphic novel, with supporting visual material.
A feature film screenplay of 90-120 pages, or a script of a television drama series pilot (minimum of 60 pages), accompanied by series outline
Interactive Narrative
A polished gameplay document, detailing all the gameplay elements, the rules of the game, and how its mechanics work (up to 4000 words), and a polished story document, detailing all the story elements of the game. This should describing everything that happens or can happen, including examples of scripted elements that occur during gameplay (at least 16,000 words).

You will then submit a critical reflection and professional development plan of 3,500 words in Week 13.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Project Supervision 4
Face To Face Practical classes and workshops 8
Independent Learning Guided independent study 588
Total Study Hours600
Expected Total Study Hours for Module600

Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Portfolio 75 1, 2, 5 12 HOURS= 0, WORDS= 20000
Portfolio 25 3,4 13 HOURS= 0, WORDS= 3500
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader