2022/3, Trimester 3, Face-to-Face, Edinburgh Napier University
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Occurrence: | 001 |
Primary mode of delivery: | Face-to-Face |
Location of delivery: | MERCHISTON |
Partner: | Edinburgh Napier University |
Member of staff responsible for delivering module: | David Bishop |
Module Organiser: | |
Learning, Teaching and Assessment (LTA) Approach: |
Major Project induction is an all-day taught session with exercises and group work to enable you to focus on the creative and intellectual challenges of the final assessment in the MA (LOs 1, 2, 3, 5). Thereafter, the module is driven by independent working. Building on the skills you’ve gained during Creative and Editorial Development, you will take the lead in deciding what you need to do, and setting the agenda for each supervision session (LOs 2, 3, 4). Following Major Project marking, the final session is a vocational development tutorial, focusing on helping you plan the next steps for your project and your career (LO 5).
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Formative assessment takes place three times during the module, at each of the supervision sessions, where your tutor will give verbal feedback on the progress of your work in relation to the summative assessment criteria. You are welcome to use a personal recording device during these sessions.
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For the final summative assessment you will submit one of the following portfolio elements in Week 12:Novel for Adults or Young AdultsThe first 20,000 words of your novel with a 2-page chapter breakdown for the rest.Graphic FictionA 20,000 word script for an original graphic novel, with supporting visual material.ScreenwritingA feature film screenplay of 90-120 pages, or a script of a television drama series pilot (minimum of 60 pages), accompanied by series outlineInteractive NarrativeA polished gameplay document, detailing all the gameplay elements, the rules of the game, and how its mechanics work (up to 4000 words), and a polished story document, detailing all the story elements of the game. This should describing everything that happens or can happen, including examples of scripted elements that occur during gameplay (at least 16,000 words).You will then submit a critical reflection and professional development plan of 3,500 words in Week 13.
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Student Activity (Notional Equivalent Study Hours (NESH)) |
Mode of activity | Learning & Teaching Activity | NESH (Study Hours) |
Face To Face | Project Supervision | 4 |
Face To Face | Practical classes and workshops | 8 |
Independent Learning | Guided independent study | 588 |
| Total Study Hours | 600 |
| Expected Total Study Hours for Module | 600 |
Assessment |
Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words |
Portfolio | 75 | 1, 2, 5 | 12 | HOURS= 0, WORDS= 20000 |
Portfolio | 25 | 3,4 | 13 | HOURS= 0, WORDS= 3500 |
Component 1 subtotal: | 100 | |
Component 2 subtotal: | 0 | | | |
Module subtotal: | 100 | | | |