Core Module Information
Module title: Sonic culture

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: CSI07102
Module leader: Rod Selfridge
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

This module addresses the wide field of sonic culture and the almost ubiquitous inclusion of sound within media. Starting with the history of sound reproduction the module progresses through its use in a wide variety of media and onto future applications such as robotics, mixed reality and the Internet of Things. The unique experience of listening is explored, along with tropes and cliches that form much of contemporary sonic culture. Students will develop a rich understanding about sonic practises across societies, and be able to utilise sound to convey complex concepts. Teaching involves weekly lectures as well as tutorial sessions and directed study. A sonic representation of a place or event is developed as part of the coursework, which is evaluated with listeners. Tutorial sessions provide the opportunity for peer review, as well as academic support.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate a critical awareness of the theoretical underpinnings of sonic culture.

LO2: Utilise contemporary knowledge and skills in order to be able to sonically represent cultural material.

LO3: Communicate an understanding of the historical perspectives of sound reproduction methods and their continued evolution within media.

LO4: Convey an effective awareness of listening experiences.

Full Details of Teaching and Assessment
2024/5, Trimester 1, IN PERSON,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: IN PERSON
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Rod Selfridge
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 Lectures covering various aspects of sonic society and cultural significance, using interactive learning technologies, slides, group discussions and feedback.
Face To Face Practical classes and workshops 20 Practical sessions, covering the use of Pro Tools software, recording equipment, poster design and formative feedback.
Online Guided independent study 160 Guided independent study, including two group presentations that form part of the formative assessments.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Written 5 1~3 Week 4 , WORDS= 300 Project - Written. Groups to submit 3 alternative project pitch ideas.
Project - Practical 65 1~2~3 Week 12 HOURS= 0.05 Project - Produce a five-minute sonic representation of a hobby, interest, culture, or subculture to a specified audience in a situated listening experience of your choice. 5 individual sound effects and 1 atmosphere sound must be recorded by the students. The sonic narrative must be made available online as a podcast, with RSS feed & QR code. PDF of a poster and 90-second video to also be submitted.
Oral Presentation 15 4 Week 13 HOURS= 20 Poster Presentation. Groups to give a 60-second lightning presentation followed by a poster presentation, highlighting their work.
Project - Written 15 1~3 Exam Period , WORDS= 700 Project - Written self-evaluation, peer evaluation and group member evaluation.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Sonic Culture