Core Module Information
Module title: Introduction to Interactive Audio

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: CSI07104
Module leader: John McGowan
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

N/A

Description of module content:

History of interactive audio in computer games.
The state of the art in delivering interactive audio for different platforms.
Real-time control of audio parameters: events, sound emitters, dynamic dialogue, interactive music.
Audio Implementation: attaching audio to actors, animations, locations and objects.
Sound design considerations based on computation resources and platform.
Work-flow and resource optimisation: optimisation based on computation resources and platform, testing.

Learning Outcomes for module:

LO1: Recognise the underlying principles of interactive audio.
LO2: Implement appropriate file structures and naming conventions used in game audio development.
LO3: Identify appropriate methods of optimisation and good practice for game audio assets.
LO4: Apply introductory sound layering and randomisation techniques used in game audio middleware.
LO5: Document and evaluate the quality of interactive sound assets created for a specific video gaming context.
LO6: Create an interactive audio mix for computer games considering both aesthetic and functional aspects.

Full Details of Teaching and Assessment
2021/2, Trimester 1, FACE-TO-FACE, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Linda Leyden
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
The lectures will provide the theoretical and technical background required, to evaluate the use of interactive audio in the context of video games. Furthermore, to acquire skills on the methods and technologies used in the industry and to evaluate quality (contributing to LO 1-6). The practical sessions aim to help students acquire technical skills by progressively developing interactive audio for a given video game (LO 4-6), as well as producing effective documentation for the production of assets (LO 5).



Formative Assessment:
Formative assessment will be addressed during weekly practical classes, where students will give and receive feedback about their progress, discuss and reflect on theoretical and practical issues, and demonstrate their coursework.

Summative Assessment:
Summative assessment will be provided by the interactive audio design project, which requires the use of professional methods and the production of interim artefacts (i.e. audio assets, technical notes and video demonstration).

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Face To Face Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 100 1,2,3,4,5, 6 13 HOURS= 00.00, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Introduction to Interactive Audio