The effects of sound in the context of video games: perceptual, cognitive and emotionalMixing strategies: horizontal and vertical mix, dynamic range, loudness prioritisation, sidechain compression.Management and editing of game and audio assets: naming, metadata, batch processing, formatting for different platforms.Audio Implementation: Control audio event parameters based on in-game variables appropriate for adaptive and procedural audio.Real-time control of audio parameters: procedural audio, events, sound emitters, material properties, dynamic dialogue, interactive music.Mixing strategies: dynamic range, loudness prioritisation, snapshots, sidechain compression.Programming: implementation of fundamentals of object-oriented programming to control audio events, data types, variables, arrays, logical/arithmetic operators, mathematical expressions, control flow.