Core Module Information
Module title: Intermediate Interactive Audio

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: CSI08104
Module leader: Balandino Di Donato
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

Requisites: Pre-requisite: [Module CSI07104] Introduction to Interactive Audio

Description of module content:

The effects of sound in the context of video games: perceptual, cognitive and emotionalMixing strategies: horizontal and vertical mix, dynamic range, loudness prioritisation, sidechain compression.Management and editing of game and audio assets: naming, metadata, batch processing, formatting for different platforms.Audio Implementation: Control audio event parameters based on in-game variables appropriate for adaptive and procedural audio.Real-time control of audio parameters: procedural audio, events, sound emitters, material properties, dynamic dialogue, interactive music.Mixing strategies: dynamic range, loudness prioritisation, snapshots, sidechain compression.Programming: implementation of fundamentals of object-oriented programming to control audio events, data types, variables, arrays, logical/arithmetic operators, mathematical expressions, control flow.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Implement intermediate audio tools and techniques for randomisation and sound layering in video gaming.

LO2: Create interactive procedural audio within a video game environment.

LO3: Apply effective dynamic audio mixing techniques in video gaming.

LO4: Understand and implement good database practice for audio assets in video games.

LO5: Select a strategy for integrating different aural elements in the game context (e.g. sound effects, ambient sound, music and dialogue) for different game platforms.

Full Details of Teaching and Assessment

Indicative References and Reading List - URL:
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