Core Module Information
Module title: Advanced Interactive Audio

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: CSI09107
Module leader: Balandino Di Donato
School School of Computing
Subject area group: Applied Informatics

Demonstrate successful use of intermediate audio tools and techniques, for randomisation and sound layering in video gaming.
Show implementation of functional interactive procedural audio within a video game environment.
Demonstrate application of effective dynamic audio mixing techniques in video gaming.
Demonstrate an understanding and implementation of good database practice for audio assets in video games.
Provide evidence of a suitable strategy for integrating different aural elements in the game context (e.g. sound effects, ambient sound, music and dialogue) for different game platforms.

Description of module content:

Research and user requirements gathering methods
Analysing pre-production artefacts in video games
Audio Implementation: Control audio event parameters based on analysis and calibration of real-world objects appropriate for 3D audio, within a Mixed Reality setting.
Mixing strategies: Spatialisation: 2D and 3D panning, attenuation parameters, occlusion, obstruction and exclusion.
Game audio testing and evaluation

Learning Outcomes for module:

LO1: Employ effective requirements gathering techniques and research methods for development of audio assets in video games.
LO2: Critically appraise game audio testing and evaluation methods.
LO3: Make effective use of advanced tools and techniques for randomisation of audio assets in video gaming.
LO4: Implement effective 3D audio techniques for a Mixed Reality video game.

Full Details of Teaching and Assessment
2022/3, Trimester 1, FACE-TO-FACE, Edinburgh Napier University
Occurrence: 001
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Balandino Di Donato
Module Organiser:

Learning, Teaching and Assessment (LTA) Approach:
The lectures will provide the theoretical and technical background required, to evaluate the use of interactive audio in the context of video games. Furthermore, to acquire skills on the methods and technologies used in the industry (contributing to LO 1-4). The practical sessions aim to help students acquire technical skills by progressively developing interactive audio for a given video game (LO 1- 4).

Formative Assessment:
Formative assessment will be addressed during weekly practical classes, where students will give and receive feedback about their progress, discuss and reflect on theoretical and practical issues, and demonstrate their coursework.

Summative Assessment:
Summative assessment will be provided by the interactive sound design project, which requires the use of professional methods and the production of interim artefacts (i.e. Audio assets, technical notes and video demonstration).

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Face To Face Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200

Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Written 100 1,2,3,4 13 HOURS= 00.00, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader