Core Module Information
Module title: Prototyping Interactive Experiences

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: DES09124
Module leader: Tom Flint
School School of Arts and Creative Industries
Subject area group: Art Design and Photography


Description of module content:

Through studio based activities you will explore the themes and complexities of prototyping interactive experiences. You will be introduced to exemplars of good practice in interaction design and interactive experience, along with experience prototyping, physical prototyping and "bodystorming". You will engage with basic software tools and programming environments as design tools.

You will also experience prototyping in computing/electronics hardware where you will be introduced to electrical fundamentals, circuits, symbols, and soldering. You will learn about and how to use a basic micro-controller and will build sketch example prototypes utilising digital input and outputs such as LED's and switches along with analogue input and output devices including simple sensors. At the end of this you will be expected to design and build a hardware-based interactive experience.

Learning Outcomes for module:

LO1. Engage in basic programming for controlling interactive experiences
LO2. Apply prototyping skills with software and hardware for designed experiences.
LO3. Demonstrate an understanding of theoretically informed design for interaction.
LO4. Apply technology as a creative tool for achieving objectives in art and/or design.

Full Details of Teaching and Assessment
2022/3, Trimester 2, FACE-TO-FACE, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Tom Flint
Module Organiser:

Learning, Teaching and Assessment (LTA) Approach:
Teaching and learning involve a variety of audio-visual resources, group discussion and self-directed methods (independent learning and study) will be used. These methods are designed to foster and underpin student engagement and academic progression, whilst sensitive to a range of learning styles. You will undertake software exercises exploring basic programming (LO1) and how it can be utilised for different design applications (LO2) and understand how to make software perform for your design needs (LO4). Through studio project briefs you will apply programming and physical hardware prototyping (LO2,3). Hardware and Software prototyping will allow you to test your understanding through design briefs (LO 1-4)

Embedding of employability/ PDP/ scholarship skills in art and design in general are being changed by the greater integration of mobile computing or experience-based solutions. The event and effect of something is often just as important as its casing or display, as a result designers must now consider a wider ranging, spectrum of tools. This module introduces some of the tools and their application, which is pertinent in current trends in design practice. Not only will the skills developed, allow students to evolve into practitioners with a cutting-edge skill set, but the module will build on the professional need for designers who can analyse and interpret new opportunities, process complex data and generate new methods ofboth visual and physical communication

Formative Assessment:
Assessment (formative and summative) Formative assessment. is provided throughout the module within personal and group tutorials and interim reviews/critiques.

There is a formal assessment point at week 7 involving a presentation that covers LOs 2&4. At this point, the assessment is a proposal for the summative assessment due in week 13. You will present your initial concepts for your summative assessment and receive feedback from your peers (staff and students). You will use the feedback to improve on your work for the summative assessment

Summative Assessment:
Summative assessment occurs in week 13 where you are expected to deliver an interactive experience that explores human centred design (LOs 1-4). You will engage directly with theories of interaction design to produce a real-world artefact. You will design for spaces, products and installations that interact with the people who use them, pass through them, or simply come into proximity with them. Your artefacts should aim to fundamentally affect the identity of public, corporate, retail, and cultural spaces, offering the possibility of creating connections between environments and the public.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Supervised time in studio/workshop 60
Independent Learning Seminar 24
Independent Learning Guided independent study 116
Total Study Hours200
Expected Total Study Hours for Module200

Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Oral Presentation 30 2,4 7 HOURS= 00.00, WORDS= 0
Project - Written 70 1-4 13 HOURS= 00.00, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader