Module title: Prototyping Interactive Experiences

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: DES09124
Module leader: Andrew O'Dowd
School School of Arts and Creative Industries
Subject area group: Design Photography and Advertising
Prerequisites

There are no pre-requisites for this module to be added

2018/9, Trimester 2, Face-to-Face, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Andrew O'Dowd
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & teaching methods including their alignment to LOs
Teaching and learning takes place predominantly in a creative studio environment. A variety of audio visual resources, group discussion and self directed methods (independent learning and study) will be used. These methods are designed to foster and underpin student engagement and academic progression, whilst sensitive to a range of learning styles. You will undertake software exercises exploring basic programming (LO1) and how it can be utilised for different design applications (LO2) and understand how to make software perform for your design needs (LO5). Through studio project briefs you will apply programming and physical hardware prototyping (LO2,3), and 2D/3D/4D design development methods (LO4). Hardware and Software prototyping will allow you to test your understanding through design briefs (LO 1-5)

Embedding of employability/ PDP/ scholarship skills
Digital arts and design in general are being changed by the greater integration of mobile computing or experience-based solutions. The event and effect of something is often just as important as its casing or display, as a result designers now have to consider a wider ranging, spectrum of tools. This module introduces some of the tools and their application, which is so pertinent in current trends in design practice. Not only will the skills developed, allow students to evolve in to practitioners with a cutting edge skill set, but the module will build on the professional need for designers who can analyse and interpret new opportunities, process complex data and generate new methods of both visual and physical communication.


Assessment (formative and summative)
Formative assessment is provided throughout the module within personal and group tutorials and interim reviews/critiques.
Summative assessment occurs twice on this module: in week 6 for Software Based interactive experiences (human centred research, design development [LO 2,

Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Supervised time in studio/workshop 60
Independent Learning Seminar 24
Independent Learning Guided independent study 116
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Written 50 2,4,5 7 HOURS= 0, WORDS= 0
Project - Written 50 1-5 13 HOURS= 0, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Through studio based activities you will explore the themes and complexities of prototyping interactive experiences. You will be introduced to exemplars of good practice in interaction design and interactive experience, along with experience prototyping, physical prototyping and "bodystorming". You will engage with basic software tools and programming environments as design tools.

You will also experience prototyping in computing/electronics hardware where you will be introduced to electrical fundamentals, circuits, symbols, and soldering. You will learn about and how to use a basic micro-controller and will build sketch example prototypes utilising digital input and outputs such as LED's and switches along with analogue input and output devices including simple sensors. At the end of this you will be expected to design and build a hardware-based interactive experience.

Learning Outcomes for module:

Upon completion of this module, you will be able to:
LO1. Engage in basic programming for controlling interactive experiences
LO2. Apply prototyping skills with software for designed experiences.
LO3. Demonstrate design sketching using hardware [Arduino]
LO4. Execute 2D, 3D and/or 4D CAD skills in designing for interactive environments.
LO5. Apply technology as a creative tool for achieving objectives in art and/or design.

Indicative References and Reading List - URL:

Please contact your Module Leader for details
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