Module title: Sketching in Hardware & Software

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: DES11106
Module leader: Andrew O'Dowd
School School of Arts and Creative Industries
Subject area group: Design Photography and Advertising
Prerequisites

There are no pre-requisites for this module to be added

2018/9, Trimester 1, Face-to-Face,
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Andrew O'Dowd
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Yes

Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Tutorial 36
Face To Face Guided independent study 164
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 50 1,2,3,4,5 6 HOURS= 0, WORDS= 0
Project - Practical 50 1,2,3,4,5 14 HOURS= 0, WORDS= 0
Component 1 subtotal: 50
Component 2 subtotal: 50
Module subtotal: 100

Description of module content:

You will critically engage with sketching and prototyping for electronics and hardware with an introduction to microcontroller-based prototyping platform (e.g. arduino). You will work with electronics components: LED, resistor, potentiometer, switches, LDR, using breadboards, wiring, testing, debugging. Exploring the context and precedents from working practitioners, you will upload simple example programs onto target system.

You will also engage with programming/sketching in software with an overview of design concepts: execution, code vs data, variables, programming language, edit-compile-execute-test cycle. You will build graphics programmes using suitable environment (e.g. Scratch or Design By Numbers, then Processing), and respond to syntax errors, run-time errors, debugging.

Learning Outcomes for module:

Upon completion of this module, you will be able to:
LO1: Plan and produce basic circuits on a breadboard.
LO2: Critically appraise the capabilities and limitations of microcontrollers in a design application
LO3: Rationalise the principles of electronics in prototyping simple devices
LO4: Plan, produce and test simple graphics programs.
LO5: Appraise and apply principles of programming for interaction design.

Indicative References and Reading List - URL:
Sketching in Hardware and Software
MA Interaction Design