Module title: Sound Theory 2

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD07112
Module leader: John McGowan
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

n/a

2018/9, Trimester 2, FACE-TO-FACE,
Occurrence: 001
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: John McGowan
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Face to face format using lectures and practical instruction supplemented with VLE resources detailing directed and reflective study. Lectures will be face to face and cover advanced theory, technology, development and distribution (all LOs). The lecturer led practical sessions will be using instruction materials that the student is required to complete weekly. By completing the successive tasks students will extend the knowledge that they gained from the published texts and lectures, whilst having access to lecturer support (all LOs). Some of this time will also be set aside for monitoring progress on the coursework. Students will be encouraged to bring in their coursework each week to discuss their progress their lecturer. The remaining time will be devoted to directed study, where a comprehensive list of references will be supplied in order to illustrate advanced practice, these will incorporate videos, books and websites, which will be updated regularly (all LOs).

Formative Assessment:
Formative assessment will be addressed by weekly tutorials, where students will receive feedback about their progress. Summative assessment will be provided by the final 152-hour project. All four learning outcomes will be assessed by both the formative and summative assessments (LO1-4).

Summative Assessment:
see above

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Online Lecture 24
Face To Face Tutorial 24
Online Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 100 1-4 13 HOURS= 140, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Students will develop an in-depth understanding of sound theory suitable for interactive applications and digital entertainment. They will learn effective advanced methods for capturing both analogue and digital sound, how to edit it seamlessly, as well as mixing and mastering to a professional standard. Attention will also be paid to innovative sound capture, reproduction and interaction technologies, in addition to exploring how to establish the effectiveness of the acoustic principles utilised during audio development.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Explore advanced acoustic principles suitable for the development and delivery of linear and interactive media.
LO2: Implement advanced methods of capturing analogue and digital sound.
LO3: Undertake advanced methods of editing, mixing and mastering audio.
LO4: Identify appropriate methods of establishing the effectiveness of the acoustic principles applied when creating audio for linear and interactive media.

Indicative References and Reading List - URL:
Sound Theory 2 IMD07112