Module title: Playful Interaction

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD08114
Module leader: Tom Flint
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

N/A

2019/0, Trimester 2, FACE-TO-FACE, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Tom Flint
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs:

• 2 hour lecture each week covering aspects of play, playfulness and new, interactive media in the broader context of society.
• 1 x 2 hour practical sessions each week which will be used to pursue an individual project which will examine the role of play and playfulness in particular contexts.

The remaining time will be devoted to directed study, where a comprehensive list of references will be supplied in order to illustrate state of the art practice; these will incorporate videos, books, papers and websites, which will be updated regularly.

The lectures will address LOs 1 & 2. The practical classes will address LO 3.

Formative Assessment:
Formative feedback will be given by tutors during the practical classes to provide guidance for the completion of the coursework.
Peer-assessment will also form part of the formative assessment of the coursewwork.

Summative Assessment:
The summative assessment is by coursework. It comprises a group presentation (LO1 and LO2) and a practical skills assessment (LO3).

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Face To Face Tutorial 0
Independent Learning Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Practical Skills Assessment 60 3 12 HOURS= 40.00, WORDS= 0
Oral Presentation 40 1,2 6 HOURS= 30.00, WORDS= 0
Component 1 subtotal: 40
Component 2 subtotal: 60
Module subtotal: 100

Description of module content:

As the sociologist Huizinga has observed, play pre-dates culture, pre-dates civilisation. It is something we unambiguously share with many animals. Easily and mistakenly dismissed as an empty activity, play and playfulness underpin language, many forms of knowing, poetry, literature and many aspects of ‘new media’, and they may provide a conceptual basis for the next generation of interactive technology. This module will comprise a wide ranging review of the role of play and playfulness from psychological, sociological, narratological and technological perspectives.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Demonstrate an understanding of the importance of play at a societal level with respect to language, art and playful interaction.
LO2: Demonstrate an understanding of the importance of playfulness in the use, evaluation and design of playful interactions.
LO3: Demonstrate practical ability to design and implement physical computing products.

Indicative References and Reading List - URL:
Contact your module leader