Module title: Sound Production 2

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD08121
Module leader: Iain McGregor
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

n/a

2019/0, Trimester 2, Blended,
Occurrence: 001
Primary mode of delivery: Blended
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Iain McGregor
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
The online lectures will address the first three learning outcomes by providing a thorough understanding of the theoretical background of sound production, how to gather requirements, and how to produce sound for interactive media (LOs 1-3). The tutorials will address the fourth learning outcome by reviewing methods of establishing the suitability of sound produced for interactive media, as well as providing students with a forum to discuss their own piece of work, including peer review (LO 4).

Formative Assessment:
Formative feedback will be provided to each student individually during the first week of the module, in respect of the chosen focus for the 2nd item of summative assessment (see below). Feedback will be provided on the student’s proposal, no later than by week 2. Feedback will be posted in Moodle, or 1:1, either face to face or Skype. As required, additional feedback will be offered by the module leader through Moodle fora, email, Skype, telephone, and face to face. The proposal and subsequent formative feedback to the student on their proposal links directly to the two items of summative assessment described below.

Summative Assessment:
Summative assessment – Item 1: The tutorial space will be used each week with the student cohort, as a whole. Each week a task will be given in advance to the cohort which directly corresponds to the development of the 2nd item of summative assessment. Students will bring the work that they have undertaken each week and discuss it during the tutorial session, where they will be tutor assessed according to their contribution, both in presenting and providing supportive critique for their fellow students. Criteria are available to ensure quality feedback is enabled. 10% of the module mark is applied to this item of assessment.

Summative assessment – item 2: will be a project, developed across the timespan of the module. This assessment will involve the creation and evaluation of a fully realised 5-minute video gameplay from a previously published game, as well as production of a complete set of audio assets for future implementation. The coursework will include a form of self-assessment using the identical marking criteria and guidelines as the marking team, as well as a requirement to evaluate the work with non-trained listeners. All four learning outcomes will be addressed so that students can show that they can apply appropriate principles to gathering requirements, producing and evaluating the effectiveness of audio for interactive applications. This assessment extends what students will have covered in previous modules, and provides a firm basis to support subsequent more demanding modules. 90% of the module mark is applied to this item of assessment.


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Online Lecture 36
Face To Face Practical classes and workshops 24
Independent Learning Guided independent study 140
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 90 1-4 13 HOURS= 140, WORDS= 0
Oral Presentation 10 1-4 12 HOURS= 24, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Students will develop a detailed understanding of sound production suitable for interactive media. This involves the creation of audio material using a variety of production techniques from different industries. For the assessment video game audio assets will be created, and incorporated into gameplay, as well as for “over the wall” delivery. by first gathering requirements, then producing and finally evaluating the resultant sound production.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Make effective use of the underlying principles of sound production to support interactive media.
LO2: Undertake effective methods of gathering requirements to produce sound for interactive media.
LO3 Analyse appropriate methods of producing sound for interactive media
LO4: I Identify effective methods of establishing the suitability of sound produced for interactive media.

Indicative References and Reading List - URL:
Sound Production 2 IMD08121