Core Module Information
Module title: Sound Production

SCQF level: 08:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD08126
Module leader: John McGowan
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

Requisites: Pre-requisite: Some knowledge of Sound Engineering or Music Production

Description of module content:

This module introduces the stages of, methods for and techniques required for professional sound production. It teaches how specific sound production equipment is used. The stages of sound production are which include: Preproduction, Production, Postproduction and Evaluation will be explained and specific approaches for Animation, Film, Games, Interactive Applications, Music, Radio and Television will be outlined. The following sound production techniques which include: Automatic Dialogue Replacement, Dialogue Editing, Foley, Field Recording, Live Production, Location Recording, Re-recording, Sound Effects, Editing, Sound Design and Studio Production will be taught and applied to a final project. This project will be completing a professional quality sound production project for one of the introduced industries.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate the underlying principles of sound production.

LO2: Use effective methods of planning sound productions.

LO3: Identify appropriate methods of implementation of sound productions.

LO4: Identify appropriate methods of evaluating sound production.

Full Details of Teaching and Assessment
2025/6, Trimester 2, IN PERSON,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: IN PERSON
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: John McGowan
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 Lectures will focus on the stages of sound Production: Preproduction, Production, Postproduction and Evaluation. As well as sound Production Methods for specific industries: Animation, Film, Games, Interactive Applications, Music, Radio and Television. As well as how industry specific sound production equipment is used.
Face To Face Tutorial 20 an overview of the day's topic is presented, followed by demonstrations of the techniques being applied (as listed in the topics on evision), and then students apply that knowledge to their own work with support from the tutor.
Online Guided independent study 160 A learning approach where students take responsibility for their own learning process, with support and direction from academics through tutorials and assessments. This method combines the independence of self-directed study with the guidance of a structured framework provided by academic staff.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 100 1~2~3~4 Week 13 HOURS= 160hours Students will create a 3-minute soundtrack for a publicly released piece of media, which may include film, tv, video games or similar. Students will replace all the existing audio with a new soundtrack, as well as create a full set of audio assets so that a complete version of the media can be created. This must be in cohesive aesthetic/style/theme that is noticeably different to the original. Sounds can be designed in any manner and by any means, however, if you choose linear media (film or TV), you must edit and mix the final audio using Pro Tools. Alternatively, if you choose a video game, you must edit and mix the final audio using Reaper. You will create a set comprehensive technical notes that includes an overview of both the original aesthetic/style/theme and the new one you chose. You will also submit a 750-word listeners’ evaluation report, and a self-evaluation form. The subject matter of this coursework is entirely open to interpretation so long as it meets the technical requirements.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader