Module title: Creative Computing Internship

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09123
Module leader: Richard Hetherington
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

N/A

2017/8, Trimester 3, Placement Learn, Edinburgh Napier University
Occurrence: 003
Primary mode of delivery: Placement Learn
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Richard Hetherington
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
Students have regular supervision sessions with their academic supervisor using appropriate channels, this will either be via telephone, video conferencing or in person, based upon the intern’s proximity to the school. Additional support will be provided as needed on an individual basis, this can take the form of visits, additional supervision sessions, or directed study. The module will involve a considerable amount of self-study as students will be required to extend their knowledge through research into current innovative creative computing practice.

Assessment (formative or summative)
The assessment is split into two components. The first is a summative placement assessment where the workplace supervisor completes a questionnaire and returns it to the module leader, in order to establish how the student is contributing to the established professional group (LO3). This assessment takes place between weeks 7-14 at the mutual agreement between the module leader and internship supervisor. Secondly, the student will provide a critical reflection on the internship with respect to the work, business and practices of the host organisation. This will be in the form of an e-portfolio to include a critical report (2500 words) and associated artefacts, and it will assess the remaining learning outcomes (establish requirements (LO1), apply knowledge (LO2), execute requirements (LO4), in-depth rationale (LO5) and critical reflection (LO6). Progress will be monitored throughout so that appropriate feedback can be provided during the internship.


Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Other Work based learning 180
Independent Learning Guided independent study 20
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Placement (Report) 20 3 14 HOURS= 1, WORDS= 0
Report 80 1,2,4,5,6 14 HOURS= 0, WORDS= 2500
Component 1 subtotal: 20
Component 2 subtotal: 80
Module subtotal: 100
2018/9, Trimester 1, Placement Learn, Edinburgh Napier University
Occurrence: 001
Primary mode of delivery: Placement Learn
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Richard Hetherington
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
Students have regular supervision sessions with their academic supervisor using appropriate channels, this will either be via telephone, video conferencing or in person, based upon the intern’s proximity to the school. Additional support will be provided as needed on an individual basis, this can take the form of visits, additional supervision sessions, or directed study. The module will involve a considerable amount of self-study as students will be required to extend their knowledge through research into current innovative creative computing practice.

Assessment (formative or summative)
The assessment is split into two components. The first is a summative placement assessment where the workplace supervisor completes a questionnaire and returns it to the module leader, in order to establish how the student is contributing to the established professional group (LO3). This assessment takes place between weeks 7-14 at the mutual agreement between the module leader and internship supervisor. Secondly, the student will provide a critical reflection on the internship with respect to the work, business and practices of the host organisation. This will be in the form of an e-portfolio to include a critical report (2500 words) and associated artefacts, and it will assess the remaining learning outcomes (establish requirements (LO1), apply knowledge (LO2), execute requirements (LO4), in-depth rationale (LO5) and critical reflection (LO6). Progress will be monitored throughout so that appropriate feedback can be provided during the internship.


Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Other Work based learning 180
Independent Learning Guided independent study 20
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Placement (Report) 20 3 14 HOURS= 1, WORDS= 0
Report 80 1,2,4,5,6 14 HOURS= 0, WORDS= 2500
Component 1 subtotal: 20
Component 2 subtotal: 80
Module subtotal: 100
2018/9, Trimester 2, Placement Learn, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: Placement Learn
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Richard Hetherington
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
Students have regular supervision sessions with their academic supervisor using appropriate channels, this will either be via telephone, video conferencing or in person, based upon the intern’s proximity to the school. Additional support will be provided as needed on an individual basis, this can take the form of visits, additional supervision sessions, or directed study. The module will involve a considerable amount of self-study as students will be required to extend their knowledge through research into current innovative creative computing practice.

Assessment (formative or summative)
The assessment is split into two components. The first is a summative placement assessment where the workplace supervisor completes a questionnaire and returns it to the module leader, in order to establish how the student is contributing to the established professional group (LO3). This assessment takes place between weeks 7-14 at the mutual agreement between the module leader and internship supervisor. Secondly, the student will provide a critical reflection on the internship with respect to the work, business and practices of the host organisation. This will be in the form of an e-portfolio to include a critical report (2500 words) and associated artefacts, and it will assess the remaining learning outcomes (establish requirements (LO1), apply knowledge (LO2), execute requirements (LO4), in-depth rationale (LO5) and critical reflection (LO6). Progress will be monitored throughout so that appropriate feedback can be provided during the internship.


Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Other Work based learning 180
Independent Learning Guided independent study 20
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Placement (Report) 20 3 14 HOURS= 1, WORDS= 0
Report 80 1,2,4,5,6 14 HOURS= 0, WORDS= 2500
Component 1 subtotal: 20
Component 2 subtotal: 80
Module subtotal: 100

Description of module content:

Students will be placed for a minimum of 180 hours within an appropriate organisation, where they will have the opportunity to apply their creative computing skills in order to reinforce the organisation’s existing practices. Emphasis will be placed upon the innovative development of appropriate digital assets that support the organisation’s outputs, as well as the professional implementation of the organisation’s digital output.

Learning Outcomes for module:

Upon completion of this module you will be able to:

LO1: Accurately assess the digital development requirements of an organisation

LO2: Practically apply knowledge of current creative computing practice in a professional environment

LO3: Contribute effectively to an established professional group

LO4: Execute the organisation’s digital development requirements to a professional standard

LO5: Provide an in depth rationale for the work conducted

LO6: Critically reflect on the internship experience with respect to the work, business and practices of the hosting organisation

Indicative References and Reading List - URL:

Core - BBC WORLD SERVICE RADIO(2009). DIGITAL PLANET RETRIEVED OCTOBER 3, 2009 - HTTP://WWW.BBC.CO.UK/WORLDSERVICE/SCIENCE/2009/03/000000_DIGITAL_PLANET.SHTML
Core - CHANDLER, H. M. (2008) THE GAME PRODUCTION HANDBOOK: HINHAM, MA: INFINITY SCIENCE PRESS., 2nd ed.
Core - CONDENET INTERNATIONAL (2009). WIRED RETRIEVED OCTOBER 3, 2009 - HTTP://WWW.WIRED.CO.UK/
Core - ENGLAND, E., & FINNEY, A (2007) MANAGING INTERACTIVE MEDIA: PROJECT MANAGEMENT FOR WEB AND DIGITAL MEDIA: HARLOW, UK: ADDISON WESLEY, 4th ed.
Core - ESS, C. (2009) DIGITAL MEDIA ETHICS: CAMBRIDGE, UK: POLITY PRESS, 1st ed. - ISBN: 0745641644
Core - MCSAFFRY, M (2009) GAME CODING COMPLETE: FLORENCE, KY: CHARLES RIVER MEDIA, 3rd ed.
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