Module title: Scripting for Interactive Media

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09128
Module leader: Andrew McKelvey
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites


2019/0, Trimester 1, Face-to-Face, Edinburgh Napier University
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Andrew McKelvey
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
Blended format using lectures and practical instruction supplemented with Moodle resources detailing directed and reflective study. Lectures will cover theory, with extensive examples of current practice. Case studies will be presented both by the lecturer and students to encourage them to evaluate the use and effectiveness of animation and interactivity found in interactive media (all LOs)
Weekly practical sessions will be used to enable the development of appropriate authoring skills, particularly scripting. Tutor support and formative feedback from the tutor will be available at every session to ensure progression and acquisition of the required skills that will enable students to achieve. At a later stage of the module, time will be set aside for monitoring the students’ progress on the project (all LOs).
The ‘other’ student activity represents a surgery session to further address any issues raised by the practical sessions and the project during the running of the module, and may also include masterclasses in relevant areas such as scripting methods and aspects of interactive media design.
The remaining time will be devoted to directed study, where a comprehensive list of resources will be available to train and illustrate advanced practice, these will incorporate videos, books, papers and websites, which will be updated regularly.




Formative Assessment:
Formative assessment will be through informal tutor feedback at practical sessions and formal feedback.

Summative Assessment:
Summative evaluation is through a final project coursework where students are required to produce a Rich Internet Application informed by their choice which thoughtfully and creatively utilises and extends theory taught in lectures and techniques developed in practicals (all LOs).


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Face To Face Centrally Time Tabled Examination 12
Independent Learning Guided independent study 140
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Written 30 All 7 HOURS= 20, WORDS= 0
Portfolio 70 All 15 HOURS= 80, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

The development of an interactive experience using game engine technology that focuses on using scripting to aid the delivery of a narrative. This will be further enhanced through the use of animation and audio. Suitable pre-production materials will be produced in order to effectively implement this interactive experience. Upon completion of this, the process will then be evaluated.

Learning Outcomes for module:

Upon completion of this module you will be able to:
LO1: Produce appropriate planning and pre-production materials used to implement a narrative based, interactive experience.
LO2: Construct a virtual narrative using game engine technology.
LO3: Apply industry standard scripting techniques and processes to create interactivity.
LO4: Evaluate the effectiveness of the implemented scripting and process.

Indicative References and Reading List - URL:
Contact your module leader