Core Module Information
Module title: Scripting for Interactive Media

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09128
Module leader: John McGowan
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

The development of an interactive experience using game engine technology that focuses on using scripting to aid the delivery of a narrative. This will be further enhanced through the use of animation and audio. Suitable pre-production materials will be produced in order to effectively implement this interactive experience. Upon completion of this, the process will then be evaluated.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Produce appropriate planning and pre-production materials used to implement a narrative based, interactive experience.

LO2: Construct a virtual narrative using game engine technology.

LO3: Apply industry standard scripting techniques and processes to create interactivity.

LO4: Evaluate the effectiveness of the implemented scripting and process.

Full Details of Teaching and Assessment
2025/6, Trimester 1, Blended, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: Blended
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: John McGowan
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Online Guided independent study 160 Guided independent study.
Face To Face Lecture 20 Combination of lectures, discussion, and debates on contemporary game design and associated techniques and tools. Lectures will incorporate learning technologies to facilitate class engagement and as prompts to wider discussions. These sessions will also introduce you to the principles of game design and the use of narrative, which will be put into practice during the practical sessions.
Face To Face Practical classes and workshops 20 Practical classes and workshops where you'll work independently, or in groups if appropriate, to support and discuss your work while designing and developing a prototype interactive experience using industry standard tools.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Written 30 1~2~3~4 Week 7 , WORDS= 30 Hours To achieve learning outcomes 1, 2, 3, and 4, You will be asked to produce a portfolio of pre-production materials, which will focus on narrative, creative, and technical aspects of your proposal, following industry standards. This will also evaluate your ability to plan and manage a project effectively.
Project - Practical 70 1~2~3~4 Week 13 HOURS= 70 Hours The second phase of the assessment should take into consideration any feedback received from phase one and focus on the development of a fully functioning prototype, based on the pre-production materials.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
IMD09128 Scripting For Interactive Media