2025/6, Trimester 1, In Person,
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| Occurrence: | 001 |
| Primary mode of delivery: | In Person |
| Location of delivery: | MERCHISTON |
| Partner: | |
| Member of staff responsible for delivering module: | Balandino Di Donato |
| Module Organiser: | |
| Student Activity (Notional Equivalent Study Hours (NESH)) |
| Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
| Face To Face | Lecture | 20 | Lectures introduce interactive audio principles in games, covering historical context and modern techniques. Students explore sound’s perceptual impact, real-time control, adaptive systems, and spatialisation. Core programming concepts support audio integration. Practical sessions with Unity and Wwise develop skills for managing assets, optimising workflows, and implementing dynamic soundscapes. |
| Face To Face | Practical classes and workshops | 20 | Practical classes and workshops provide hands-on experience with interactive audio systems. Students implement sound design strategies using a game engine and audio middleware, exploring adaptive audio, spatialisation, and mixing techniques. Sessions reinforce programming fundamentals for audio integration, while collaborative tasks simulate real-world workflows, encouraging experimentation, problem-solving, and creative technical development. |
| Face To Face | Guided independent study | 160 | Guided independent study encourages students to deepen their understanding of interactive audio through research, experimentation, and project development. Activities include reviewing literature, analysing game audio implementations, refining technical skills, and preparing coursework. Students are expected to explore creative solutions, document their process, and apply theory to practical audio design challenges. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
| Assessment |
| Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
| Project - Practical | 100 | 1~2~3~4~5 | Week 13 | HOURS= 40 hours | You need to create copyright-free interactive audio for a level of a video game for a mobile device. The interactive audio is to be created as a portfolio piece to demonstrate to potential employers your skills in sound design and audio programming for mobile video games. You will be required to design the audio assets using Wwise, as well as attach the assets to characters, animations, objects and events in the game scene using the C# language of the Unity game engine. You will be asked to produce a working build of the game to be tested, and a 5-minute video presentation of the making process of the project. Furthermore, you will be required to provide complete technical notes and an evaluation of the project. |
| Component 1 subtotal: | 100 | | |
| Component 2 subtotal: | 0 | | | | |
| Module subtotal: | 100 | | | | |