Core Module Information
Module title: Interactive Audio

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09136
Module leader: John McGowan
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

History of interactive audio in computer games and the state of the art.The effects of sound in the context of video games: perceptual, cognitive and emotional.Management and editing of audio assets: naming, metadata, batch processing, formatting for different platforms. Real-time control of audio parameters: procedural audio, events, sound emitters, material properties, dynamic dialogue, interactive music.Mixing strategies: horizontal and vertical mix, dynamic range, loudness prioritisation, snapshots, sidechain compression.Spatialisation: 2D and 3D panning, attenuation parameters, occlusion, obstruction and exclusion.Audio Implementation: attaching audio to actors, animations, locations and objects. Control audio event parameters based on in-game variables appropriate for adaptive audio.Programming: fundamentals of object oriented programming (for beginners), data types, variables, arrays, logical/ arithmetic operators, mathematical expressions, control flow.Work-flow and resource optimisation: optimisation based on computation resources and platform, testing.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Select a strategy for integrating different aural elements in the game context (e.g. sound effects, ambient sound, music and dialogues) for different game platforms.

LO2: Implement non-repetitive design strategies including sound layering, randomisation of sound parameters and procedural audio to create evolving soundscapes and sound effects.

LO3: Create an interactive audio mix for computer games considering both aesthetic and functional aspects.

LO4: Apply effective methods for implementing interactive audio assets in a game context.

LO5: Document and evaluate the quality of the interactive sound assets created for a specific gaming context.

Full Details of Teaching and Assessment
2023/4, Trimester 1, FACE-TO-FACE, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 002
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: John McGowan
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Face To Face Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 80 1,2,3,4,5 13 HOURS= 40.00, WORDS= 0
Project - Practical 20 1,2 5 HOURS= 10.00, WORDS= 0
Component 1 subtotal: 20
Component 2 subtotal: 80
Module subtotal: 100

Indicative References and Reading List - URL:
Interactive Audio IMD09136