Module title: Interactive Music

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09140
Module leader: Iain McGregor
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

n/a

2019/0, Trimester 2, FACE-TO-FACE,
Occurrence: 001
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Iain McGregor
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
Historical conceptual and technical developments in the field of interactive music for interactive media will be presented in lectures and complemented by relevant literature (LOs 1, 2 and 4). Technical and programmatic skills will be developed during weekly labs (LO3).




Formative Assessment:
Students will be provided with formative feedback on their coursework during their weekly practical sessions.

Summative Assessment:
The module will be assessed by coursework in which students will undertake a project pertaining to Interactive music suitable for interactive media. The first part of the assessment is dedicated to devising a proposal that defines suitable project objectives, production process, evaluation method and criteria, based on a thorough understanding of current research and practice in the field of interactive music for interactive media (LOs 1 and 2). The second and third parts of the project will focus on the production (LOs 1, 2 and 3) and evaluation of a piece of interactive music for interactive media (LO4).

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 24
Independent Learning Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Report 20 1 3 HOURS= 0, WORDS= 1000
Project - Practical 60 2 13 HOURS= 90, WORDS= 0
Report 20 3 13 HOURS= 0, WORDS= 1000
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

The module begins by addressing the ways in which interactive music is composed, techniques such as variations in instrumentation, tempi and harmonies, along with randomisation and algorithmic generation. This will be followed by exploring the integration techniques required for interactive systems, such as mobile, console, Virtual Reality (VR) and Augmented Reality (AR). Requirements gathering, production techniques, testing and evaluation suitable for interactive music will as be thoroughly investigated. The practical sessions will be dedicated to developing a thorough understanding of music programming environments such as Wwise, SuperCollider and Max.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Conceptualise composition techniques for interactive music suitable for interactive media
LO2: Critically review integration methods for interactive music for interactive media
LO3: Produce, to a professional standard, a piece of interactive music suitable for interactive media
LO4: Identify effective approaches for testing and evaluating interactive music for interactive media

Indicative References and Reading List - URL:

Please contact your Module Leader for details
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