Module title: Design Thinking and Doing

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09142
Module leader: John Morrison
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

You must have a good grounding in the following subject areas: Interaction Design, Visual Communication.

Examples of equivalent learning Successful completion of:
Advanced Higher:
• Visual Communication
• Interactive Media Design

2019/0, Trimester 2, Face-to-Face,
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: John Morrison
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
The student will develop a project in the area of digital media / interaction design. They will be supported by workshops (LOs 104) and team meetings (LOs 1-3). Most of the student’s effort is focused on investigating the subject area (LOs 1,2) developing (LO3), and reflecting (LO4) on the process.

Formative Assessment:
LOs 1-3 are primarily assessed by a series of group submissions throughout the trimester. LO4 is assessed by an individual reflexive submission. Formative feedback will be given to students through peer and tutor critique sessions.

Summative Assessment:
see above

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 12
Face To Face Tutorial 12
Face To Face Groupwork (Scheduled) 100
Independent Learning Guided independent study 76
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Report 40 1,2 8 HOURS= 80, WORDS= 0
Report 60 3,4 14 HOURS= 120, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

What you will learn and what this module is about
In this module you will work both individually and as a team to research, develop and manage a design challenge that applies design thinking methods in the field of digital media and interaction Design.
The aim is to develop your vocabulary and confidence with human centred design research methods for developing an empathetic world view of project stakeholders. These research skills will provide a solid foundation that you can hone and apply during your academic journey and beyond.

Learning Outcomes for module:

On completion of this module, you will be able to:
LO1: Understand a number of fundamental theories of design and be able to harness these to help you critically analyse problems through methods such as observation and interview.
LO2: Applying human centred design methods for ideating creative solutions to the problem investigated, based on the research conducted for identifying the needs of project users / clients.
LO3: Develop professional competence in the prototyping and implementation of an experience (application, design fiction, etc) according to themes that are elicited through research and an on going dialogue with users / clients.
LO4: Document and critically reflect on the realisation of the project focusing on your individual contribution.

Indicative References and Reading List - URL:

Core - BILL ET MELINDA GATES FOUNDATION., & IDEO (2015) HUMAN CENTERED DESIGN: TOOLKIT: HCD. S.L.: IDEO., 1st ed.
Core - DESIGN KIT (2015). DESIGN KIT. RETRIEVED 25 MARCH 2015, FROM HTTP://WWW.DESIGNKIT.ORG/ - HTTP://WWW.DESIGNKIT.ORG/
Core - BROWN, T., & KATZ, B. (2009) CHANGE BY DESIGN: HOW DESIGN THINKING CAN TRANSFORM ORGANIZATIONS AND INSPIRE INNOVATION.: NEW YORK, NY: HARPERCOLLINS PUBLISHERS., 1st ed.
Core - PLATTNER, H., MEINEL, C., & LEIFER, L. (2012) DESIGN THINKING RESEARCH: STUDYING CO-CREATION IN PRACTICE.: BERLIN: SPRINGER., 1st ed.
Core - IN GILBERT, G. N., & IN STONEMAN, P. (2016) RESEARCHING SOCIAL LIFE., 1st ed.
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