Module title: Sound Design 2

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09143
Module leader: Iain McGregor
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

n/a

2018/9, Trimester 2, Blended,
Occurrence: 002
Primary mode of delivery: Blended
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Iain McGregor
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
The online lectures will address the first three learning outcomes by providing a thorough understanding of the theoretical background of sound design for end users, how to gather requirements to ensure an involving design, and how to design sound to engage end users (LOs 1-3). The tutorials will address the fourth learning outcome by reviewing end users’ experiences of sound designs, as well as providing students with a forum to discuss their own piece of work, including peer review (LO 4).

Formative Assessment:
Formative feedback will be provided to each student individually during the first week of the module, in respect of the chosen focus for the 2nd item of summative assessment (see below). Feedback will be provided on the student’s proposal, no later than by week 2. Feedback will be posted in Moodle, or 1:1, either face to face or Skype. As required, additional feedback will be offered by the module leader through Moodle fora, email, Skype, telephone, and face to face. The proposal and subsequent formative feedback to the student on their proposal links directly to the two items of summative assessment described below.

Summative Assessment:
Summative assessment – Item 1: The tutorial space will be used each week with the student cohort, as a whole. Each week a task will be given in advance to the cohort which directly corresponds to the development of the 2nd item of summative assessment. Students will bring the work that they have undertaken each week and discuss it during the tutorial session, where they will be tutor assessed according to their contribution, both in presenting and providing supportive critique for their fellow students. Criteria are available to ensure quality feedback is enabled. 10% of the module mark is applied to this item of assessment.

Summative assessment – item 2: will be a project, developed across the timespan of the module. This assessment will involve the creation and evaluation of a fully realised 5-minute involving experience using linear media, interactive media or a product. The finished project will include student self-assessment adopting the same criteria as the assessment team use, as well as a requirement to evaluate the work with non-trained listeners. All four learning outcomes will be addressed so that students can show that they can apply appropriate principles to gather requirements, design, and evaluate sound in order to enhance end users’ experiences. This assessment extends what students will have covered in previous modules, and provides a firm basis to support subsequent more demanding modules. 90% of the module mark is applied to this item of assessment.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Online Lecture 36
Face To Face Tutorial 24
Online Guided independent study 140
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 90 1-4 13 HOURS= 140, WORDS= 0
Oral Presentation 10 1-4 12 HOURS= 24, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

Students will explore methods of enhancing end user experiences through effective sound design. A thorough understanding of the ways in which sound can be designed to affect listeners and support media will be gained. For the assessment media can be chosen from linear, interactive or products in order to create a 5-minute involving experience, by first gathering requirements, then producing and finally evaluating the resultant sound design. Emphasis will be placed on producing a plausible sonic experience that seamlessly blends with a specific product or media technology.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Make effective use of the underlying principles of sound design to enhance end user experience
LO2: Employ effective methods of gathering requirements to create involving sound designs for end users
LO3: Analyse appropriate methods of designing sound in order to engage end users
LO4: Critically appraise the effect of sound designs upon end users’ experiences

Indicative References and Reading List - URL:
Sound Design 2 IMD09143