Core Module Information
Module title: 3D Animation

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09146
Module leader: Fiona Stewart
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

Requisites: Pre-requisite: Experience of 3D modelling or animation, games development or 2D animation tools/ software recommended

Description of module content:

The module explores developing fundamental animation skills through animation challenges / exercises, used around the world to assist a you in learning more about animation - bringing the illusion of life/movement into a sequence. In the final assessment, you will be given a choice of assessment brief, which focuses animating a scene within a specific industry; games / film. The main themes covered in the modules are: Animation styles, the principles of animation, action in animation, acting in animation and facial animation and lip synching.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Evaluate the fundamentals principles of animation and apply them effectively.

LO2: Understand the principles of body mechanisms and use to create believable actions animations.

LO3: Animate characters that can exhibit personality and express emotions.

LO4: Recognise a range of animation styles and produce animations in a prescribed style.

Full Details of Teaching and Assessment
2025/6, Trimester 2, Blended, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: Blended
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Fiona Stewart
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 Lectures provide the underpinning theory to support the practical sessions. In addition the history of 3D animation and it's place in industry are a focus.
Face To Face Practical classes and workshops 20 Classes focus on learning the fundamentals of 3D animation through a series of challenges before applying this knowledge to an individual project focussed on either the animation or games industry.
Independent Learning Guided independent study 160 Materials are provided on Moodle for students to build on the skills introduced in class.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Practical Skills Assessment 35 1~2~3~4 Week 6 HOURS= 50 hours This assessment comprises 5 technical challenges covering core animation principles and skills.
Project - Practical 65 1~2~3~4 Not Yet Determi HOURS= 100 hours You will chose to focus on either a games or animation brief and produce development materials and a substantial animated piece before reflecting on the outcome.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
IMD09146 3D Animation