2025/6, Trimester 1, IN PERSON,
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| Occurrence: | 001 |
| Primary mode of delivery: | IN PERSON |
| Location of delivery: | MERCHISTON |
| Partner: | |
| Member of staff responsible for delivering module: | Balandino Di Donato |
| Module Organiser: | |
| Student Activity (Notional Equivalent Study Hours (NESH)) |
| Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
| Face To Face | Lecture | 20 | Students will learn about the theoretical aspects of Video Game Audio, from the asset sound design to the game engine integration. |
| Face To Face | Practical classes and workshops | 20 | Students will learn about the practical aspects of Video Game Audio, from asset sound design to game engine integration. |
| Face To Face | Guided independent study | 160 | Students will learn and practice all aspects of Video Game Audio that have been explored in class. During this time, students will also complete their coursework. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
| Assessment |
| Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
| Project - Written | 100 | 1~2~3~4~5 | Week 13 | | Assessment will consist of working on a Sound Design for a Video Game project with accompanying project documentation. |
| Component 1 subtotal: | 100 | | |
| Component 2 subtotal: | 0 | | | | |
| Module subtotal: | 100 | | | | |
2025/6, Trimester 2, IN PERSON,
VIEW FULL DETAILS
| Occurrence: | 001 |
| Primary mode of delivery: | IN PERSON |
| Location of delivery: | MERCHISTON |
| Partner: | |
| Member of staff responsible for delivering module: | Balandino Di Donato |
| Module Organiser: | |
| Student Activity (Notional Equivalent Study Hours (NESH)) |
| Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
| Face To Face | Lecture | 20 | Students will learn about the theoretical aspects of Video Game Audio, from the asset sound design to the game engine integration. |
| Face To Face | Practical classes and workshops | 20 | Students will learn about the practical aspects of Video Game Audio, from asset sound design to game engine integration. |
| Face To Face | Guided independent study | 160 | Students will learn and practice all aspects of Video Game Audio that have been explored in class. During this time, students will also complete their coursework. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
| Assessment |
| Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
| Project - Written | 100 | 1~2~3~4~5 | Week 13 | | Assessment will consist of working on a Sound Design for a Video Game project with accompanying project documentation. |
| Component 1 subtotal: | 100 | | |
| Component 2 subtotal: | 0 | | | | |
| Module subtotal: | 100 | | | | |