Core Module Information
Module title: Video Game Audio

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD09150
Module leader: Balandino Di Donato
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

Requisites: Pre-requisite: [Module IMD08124] Introduction to Interactive Audio

Description of module content:

This is an advanced course designed for students seeking to deepen their technical, creative, and perceptual understanding of sound design in interactive media, with a focus on video game development. This module is ideal for those aiming to become sound designers, audio programmers, or technical sound specialists in the gaming industry. Students will explore how sound influences player perception, cognition, and emotional engagement, enhancing immersion, feedback, and narrative. Through practical exercises and discussions, they will learn to design interactive audio systems that respond dynamically to player actions and game events. The course covers advanced mixing strategies, including dynamic range control, loudness prioritisation, and sidechain compression. Students will also master audio asset management, including file naming, metadata, batch processing, and formatting for various gaming platforms (consoles, PC, mobile). Efficient workflows for integrating audio into professional game development pipelines are emphasised. A key focus is the implementation of adaptive and procedural audio, enabling real-time responses to in-game events. Students will work with real-time controls for procedural audio, dynamic dialogue, interactive music, and sound emitters, ensuring sound evolves alongside gameplay. The module also introduces object-oriented programming (OOP) techniques, allowing students to script audio events and integrate them with game mechanics using data types, variables, and logical operators. Overall, this hands-on course equips students with the technical and creative skills needed to tackle complex interactive audio challenges in the video game industry.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Implement intermediate audio tools and techniques for randomisation and sound layering in video gaming.

LO2: Create interactive procedural audio within a video game environment.

LO3: Apply effective dynamic audio mixing techniques in video gaming.

LO4: Understand and implement good database practice for audio assets in video games.

LO5: Select a strategy for integrating different aural elements in the game context (e.g. sound effects, ambient sound, music and dialogue) for different game platforms.

Full Details of Teaching and Assessment
2025/6, Trimester 1, IN PERSON,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: IN PERSON
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Balandino Di Donato
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 Students will learn about the theoretical aspects of Video Game Audio, from the asset sound design to the game engine integration.
Face To Face Practical classes and workshops 20 Students will learn about the practical aspects of Video Game Audio, from asset sound design to game engine integration.
Face To Face Guided independent study 160 Students will learn and practice all aspects of Video Game Audio that have been explored in class. During this time, students will also complete their coursework.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Written 100 1~2~3~4~5 Week 13 Assessment will consist of working on a Sound Design for a Video Game project with accompanying project documentation.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100
2025/6, Trimester 2, IN PERSON,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: IN PERSON
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Balandino Di Donato
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 Students will learn about the theoretical aspects of Video Game Audio, from the asset sound design to the game engine integration.
Face To Face Practical classes and workshops 20 Students will learn about the practical aspects of Video Game Audio, from asset sound design to game engine integration.
Face To Face Guided independent study 160 Students will learn and practice all aspects of Video Game Audio that have been explored in class. During this time, students will also complete their coursework.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Written 100 1~2~3~4~5 Week 13 Assessment will consist of working on a Sound Design for a Video Game project with accompanying project documentation.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Video Game Audio