Core Module Information
Module title: Divergent Interaction

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD11114
Module leader: Tanis Grandison
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

This module explores the use of divergent thinking approaches to the design development cycle. You will explore user experience theories and methods with case studies to support the development of design prototypes. By the end of this module, you will have learned to use both physical and digital prototyping to create playful artefacts using the concepts introduced in the lectures and practical sessions.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Analyse the importance of divergent thinking in the ideation process.

LO2: Examine the impact of user experience at a societal level with respect to language, art and interactive media.

LO3: Critically review current design theories around our understand of interaction design

LO4: Examine our shifting relationship with interactive technology from the purely instrumental to playful.

LO5: Produce interactive, playful applications using digital and physical prototyping

Full Details of Teaching and Assessment
2024/5, Trimester 1, In Person,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: In Person
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Tanis Grandison
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 Lectures will cover aspects of play, user experience methods and interaction to understand how these can come together to create engaging experiences. Within the sessions there will be activities around divergent thinking tools and group discussion to support learning.
Face To Face Practical classes and workshops 10 Practical classes and workshops will introduce you to physical and digital prototyping approaches. You will work collaboratively to achieve tasks set in the sessions
Face To Face Tutorial 10 Tutorials will recap key themes from the lecture and challenge you to put these into practice through your own coursework development.
Online Guided independent study 160 Guided independent study
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Practical Skills Assessment 70 1~2~3~4~5 Week 12 HOURS= 70 hours Coursework one requires the you to produce a digital artefact employing the use of divergent thinking – specifically the role of usability, aesthetics, and affect in the design of interactive technology.You will demonstrate technical ability to produce artefacts by employing divergent thinking, design development and reflection.
Practical Skills Assessment 30 1~2~3~4~5 Week 13 HOURS= 30hrs This assessment will ask you to take what has been developed in coursework one and develop a UX case study and appropriate documentation of the prototype created. ou will demonstrate technical knowledge of UX by employing divergent thinking, design development and reflection
Component 1 subtotal: 70
Component 2 subtotal: 30
Module subtotal: 100

Indicative References and Reading List - URL:
IMD11114 Divergent Interaction