Core Module Information
Module title: Divergent Interaction

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD11114
Module leader: Tanis Grandison
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

N/A

Description of module content:

As the sociologist Huizinga has observed, play pre-dates culture, pre-dates civilisation. It is something we unambiguously share with many animals. Easily and mistakenly dismissed as an empty activity, play and playfulness underpin language, many forms of knowing, poetry, literature, many aspects of ‘new media’ and may provide a conceptual basis for the next generation of interactive technology. The programming language Processing and Arduino will be used to develop playful applications to explore the concepts introduced in the lectures.

Learning Outcomes for module:

On completion of the module, students will be able to:
LO 1. Analyse the importance of play to the development of the individual.
LO 2. Examine the impact of playful activities at a societal level with respect to language, art and interactive media.
LO 3. Critically review the contribution of evolutionary psychology to our understanding of emotion and art
LO 4. Examine our shifting relationship with interactive technology from the purely instrumental to the ludic.
LO 5. Produce interactive, playful applications using the Processing and Arduino programme language.

Full Details of Teaching and Assessment
2022/3, Trimester 1, FACE-TO-FACE,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Tanis Grandison
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs

• 2 hour lecture each week covering aspects of play, playfulness and new, interactive media in the broader context of society.
• 2 hour practical session during which you will learn to use Processing and Arduino.

The remaining time will be devoted to directed study, where a comprehensive list of references will be supplied in order to illustrate state of the art practice; these will incorporate videos, books, papers and websites, which will be updated regularly. The lectures will address LOs 1, 2 & 3. The practical classes will address LO 4 & 5.


Formative Assessment:
The assessment is by portfolio (LOs 1, 2, 3 4, 5) which comprises three design exercises in response to a theme identified by the student. These exercises are exercises in ‘divergent thinking’ – specifically the role of usability, aesthetics and affect in the design of interactive technology.
These designs are peer-assessed which is an exercise in critical thinking by the students. Each student will present and defend their work to their peers who will assess your design, award it a mark (moderated by the tutor) and provide written feedback.


Summative Assessment:
The assessment is by portfolio (LOs 4 & 5,) which comprises three design exercises creating digital artefacts in response to a theme identified by the student. These exercises are exercises in ‘divergent thinking’ – specifically the role of usability, aesthetics and affect in the design of interactive technology.

Students will design responses to the topic given out in coursework. Coursework one will assess the students ability to critically peer review work. The second coursework will demonstrate the students technical ability to produce three digital artefacts in response to the coursework demonstrating divergent thinking and reflection.


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 12
Face To Face Tutorial 12
Independent Learning Guided independent study 152
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Practical Skills Assessment 100 1, 2, 3, 4. 5 HOURS= 50.00, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
IMD11114 Divergent Interaction