Core Module Information
Module title: Sound Design for Linear Media

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD11117
Module leader: Iain McGregor
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

This module provides you with a comprehensive understanding of sound design for theatre, radio, audiobooks, film, television, and animation, equipping you with both theoretical knowledge and practical skills. You will explore production methods such as location recording, Foley, dialogue editing, ADR, re-recording, sound editing, sampling, and synthesis, alongside script analysis strategies focusing on explicit sounds, environments, emotions, transitions, and sound maps. The module also covers field recording, sound library management, mixing, and re-recording techniques, including spatialisation, predubbing, and final mix workflows. Specialised topics in theatrical sound, radio production, and animation introduce cueing systems, voice processing, acoustic considerations, and sound-image relationships. Throughout, you will examine how sound influences audience perception, exploring techniques such as sound imagery, listening modes, emotional expression, and spatial positioning to enhance engagement. By the end of the module, you will have the critical and practical skills needed to create expressive and impactful audio for linear media.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate a systematic as well as critical understanding of sound design principles for linear media, evaluating their theoretical and practical applications.

LO2: Critically analyse as well as synthesise production methods for linear media, assessing their effectiveness in different creative and technical contexts.

LO3: Evaluate as well as apply advanced approaches to audience perception, demonstrating how sound design influences engagement, narrative interpretation, and emotional response.

LO4: Create as well as refine a professional-standard sound design project, integrating advanced production techniques, critical reflection, and industry best practices.

Full Details of Teaching and Assessment
2024/5, Trimester 1, In Person,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: In Person
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Iain McGregor
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 In person - Lectures provide a foundation for tutorial sessions and online fora, ensuring students develop a strong conceptual grounding in sound design for linear media. Delivered in a hybrid format, they explore production techniques, audience perception, and advanced sound design principles through multimedia demonstrations, theoretical analysis, and case studies. Aligned with UDL and PBL principles, these sessions support self-directed learning, critical inquiry, and professional discourse.
Independent Learning Lecture 60 The online guest lectures provide a foundation for tutorial sessions and online fora, offering insights from an international range of industry professionals in sound design for linear media. These sessions explore production techniques, audience perception, and emerging industry trends, presenting real-world case studies and professional workflows. Aligned with UDL and PBL principles, they support self-directed learning, critical inquiry, and professional engagement with global practices.
Face To Face Tutorial 20 In person-Tutorials will be delivered in a hybrid format, combining in-person and online sessions to build on lecture content. They provide a structured environment for critical analysis, practical skill development, and discussion. Through guided activities, technical demonstrations, and peer review, students explore sound design techniques, assess production methods, and refine creative work. These sessions offer formative feedback, assessment support, and application of theoretical knowledge.
Online Guided independent study 100 Independent learning supports advanced sound design skills through self-directed research, technical experimentation, and creative exploration. Extensive texts are supplied to aid engagement with academic and industry sources. Students refine production techniques and apply theoretical concepts to a single assessed project, emphasising critical reflection, iterative development, and professional practice to ensure technical proficiency and conceptual depth.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 100 1~2~3~4 Week 13 HOURS= 100 hours Students are required to design the sound for a five-minute sequence from an independent live-action or animated film, creating a fully immersive sound design that effectively supports the narrative. They will edit and mix audio using Pro Tools, apply appropriate digital signal processing (DSP) techniques, and produce comprehensive production notes detailing all creative and technical decisions. The subject matter is open to interpretation, provided it meets the specified technical requirements, including session management, loudness standards, and file format specifications.Tutorial ParticipationActive engagement in tutorials is essential, providing students with opportunities to present work-in-progress, receive formative feedback, and refine their technical and creative approaches. Tutorials encourage collaborative discussion, peer critique, and analysis of sound design principles, fostering critical thinking and professional communication. Students must offer constructive feedback, demonstrating engagement with course material and an ability to assess different techniques. Weekly participation allows students to track their progress, refine their work, and develop industry-relevant problem-solving skills.Full Production Workflow NotesStudents must document every stage of the sound design process, from initial planning through to final mastering. This includes establishing key sonic elements and technical requirements to ensure the sound design effectively supports the narrative, mood, and emotional intent of the sequence. A comprehensive production log must detail spotting, sound recording, Foley, editing, processing, mixing, and final mastering. Separate notes must be maintained for sound effects creation and re-recording decisions, explaining how each element enhances the narrative, spatial composition, and audience perception of the final mix. A one thousand-word report must critically evaluate how the final sound design aligns with the initial objectives.Sound Creation and EditingStudents must design and integrate sound elements that enhance the narrative, combining field recording, Foley, and library sound effects to create an immersive and cohesive soundtrack. Dialogue should be edited for clarity using noise reduction, equalisation, compression, and de-essing, with automated dialogue replacement (ADR) synchronised where necessary. Synthesis, digital signal processing (DSP), and layering techniques should be applied to shape textures, create movement, and enhance emotional impact. Transitions should be reinforced with whooshes, risers, and stingers, ensuring smooth progression between scenes. All elements must be precisely synchronised, spatially positioned, and dynamically balanced within the final mix.Re-RecordingAll stems must be professionally mixed into a stereo master, making full use of stereo imaging, spatial positioning, depth, and perspective to enhance the clarity and impact of the final soundtrack. Processing techniques such as equalisation, dynamic control, and reverberation must be used effectively to achieve a balanced and engaging mix. Production notes must detail session management, routing, and mix decisions to demonstrate a clear and professional workflow. Tracks should be grouped logically, with automation and dynamic processing used effectively to maintain clarity and ensure the soundtrack evolves in alignment with the narrative.Listeners’ EvaluationStudents must conduct a one thousand-word evaluation based on feedback from at least two non-trained listeners, analysing how effectively the sound design enhances the film. This evaluation should assess intelligibility, tonal balance, spatial balance, dynamic range, clarity, and emotional impact, with attention given to how well the sound supports narrative comprehension and audience engagement. Rather than presenting listener feedback as standalone comments, students should synthesise responses into a structured analysis, identifying key strengths and areas for refinement. Comparisons to industry standards within the film’s genre may help contextualise the findings.Personal EvaluationStudents must complete a structured self-assessment using the feedback form, critically reflecting on their submission in terms of technical execution, creative decision-making, and narrative effectiveness. This evaluation should not repeat production notes but instead focus on how successfully the final work meets professional expectations. Both strengths and areas for improvement must be discussed, with particular attention to whether the sound design aligned with the initial concept and audience reception. Reflection should include an assessment of time management, workflow efficiency, and adaptability throughout the project, ensuring realistic self-appraisal and professional growth.This assessment ensures students engage with the entire sound design process, from planning to final delivery, developing both technical proficiency and critical awareness in professional audio post-production.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Sound Design for Linear Media IMD11117