Module title: Sound Design for Interactive Media

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD11118
Module leader: Iain McGregor
School School of Computing
Subject area group: Creative and Social Informatics
Prerequisites

N/A

2018/9, Trimester 3, Blended,
Occurrence: 002
Primary mode of delivery: Blended
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: John McGowan
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
The online lectures will address the first three learning outcomes by providing the theoretical and professional background to sound production methods, sound design techniques and approaches to affecting audiences’ perceptions (LO 1-3). The tutorials will address the fourth learning outcome by reviewing the sound designs within commercially released linear media, the methodologies and documentations standards used professionally, as well as providing the students with a forum to discuss their own coursework and critique that of their peers (LO4).

Assessment (formative or summative)
Formative assessment will be addressed by weekly tutorials, where students will give and receive feedback about their progress. Summative assessment will be provided by the final reflective 1000 word report and the sound design project, which involves provision of sound for interactive media by following professional methodology and the creation of interim artefacts. All four learning outcomes will be assessed by both the formative and summative assessments (LO1-4).



Formative Assessment:
n/a

Summative Assessment:
n/a

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Online Lecture 20
Online Tutorial 20
Independent Learning Guided independent study 160
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 80 1-4 14 HOURS= 0.1, WORDS= 0
Report 20 1-3 15 HOURS= 0, WORDS= 1000
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Description of module content:

You will begin by considering different types of interactive media, such as Auditory Displays, Video Games, and Sound Art, and their evolution and patterns of use over recent decades. Interactive media production methods are then surveyed, which include: requirements gathering, dialogue editing, dialogue recording, location recording, foley, sound editing, sampling and synthesis, programming and testing. Strategies for planning are examined, incorporating: event mapping, actions (triggers, cues, events), emotions, duration, variation and interactivity. Finally approaches to implementing sound design are reviewed, which comprises: palette, mix, elements, parameters, memory/stream management, geometry, and environments.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Conceptualise design principles for sound in interactive media
LO2: Critically review production methods for sound for interactive media
LO3: Critically assess approaches of affecting audiences’ perception of interactive media using sound design
LO4: Design, to a professional standard, the sound for a given example of interactive media

Indicative References and Reading List - URL:
Sound Design for Interactive Media