Core Module Information
Module title: Creative Technologies

SCQF level: 11:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: IMD11119
Module leader: Dimitrios Darzentas
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

This module introduces the student to established and emerging technologies for Prototyping Interactive Entertainment products within a client-centred interactive media development lifecycle. Students are introduced to a range of technologies for distribution as online, console and mobile applications. The module is not intended to train programmers, artists or animators but to introduce content creators to a range of technologies and to their respective workflow pipelines. The module aims to prepare students to make informed choices as to the best methods of prototyping and the skillsets required in order to deliver engaging interactive experiences to audiences across platforms and devices.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate a critical awareness of project management theory and practice appropriate to the prototyping of client-centred interactive media projects.

LO2: Critically evaluate appropriate methods of prototyping interactive media for demonstration and proof of concept purposes.

LO3: Demonstrate a working knowledge of extant and emerging technologies, their function, purpose and context.

LO4: Conceptualise ideas using a range of technologies demonstrating a critical approach to graphics construction, usability, animation and scripting.

LO5: Manage the creative process (workflow) from concept through to delivery of a working prototype.

Full Details of Teaching and Assessment

Indicative References and Reading List - URL:
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