2025/6, Trimester 2, Online (fully o,
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| Occurrence: | 001 |
| Primary mode of delivery: | Online (fully o |
| Location of delivery: | ONLINE |
| Partner: | |
| Member of staff responsible for delivering module: | Rod Selfridge |
| Module Organiser: | |
| Student Activity (Notional Equivalent Study Hours (NESH)) |
| Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
| Independent Learning | Practical classes and workshops | 20 | Online practical where topics covered in the weekly lecture will be put into practice using the module software, JUCE. You will be introduced to how the building blocks of some of the most commonly used audio effects, enabling you to implement these in code, with a view to being able to create your own novel audio effect. |
| Independent Learning | Lecture | 20 | Online lecture where industry standard software (JUCE) and basic programming skills introduced and developed through examination of digital audio effects. You will develop understanding of audio effects such as delays, filtering and dynamic processing. |
| Online | Guided independent study | 160 | Guided independent study: You will be provided with materials and resources to support ongoing independent study following up on topics explored during the taught periods. This is also opportunity for your own exploratory research on the topics to supplement the provided materials. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
| Assessment |
| Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
| Project - Practical | 40 | 1~2~4 | Week 8 | HOURS= 1500 report | Students have to choose one of the audio effects developed as part of the lectures and practical sessions. The audio effect should be adapted to repurpose it, either with a new interface, additional parameters or novel implementation. Students will have to use the JUCE software framework. The subject matter of this coursework is entirely open to interpretation as long as it meets the technical requirements. Provide a report, maximum of 1500 words, discussing the implementation and critically evaluating the audio effect. Code should be included in an appendix (not included in word count) as well as links to processed and unprocessed audio, which will form part of the report discussion. |
| Project - Practical | 60 | 1~2~3~4 | Week 13 | HOURS= 2500 report | Students are required to create a unique audio effect including a user interface. This effect should be an original creation, distinct from those covered in lectures and practical sessions but can be based on similar concepts, for example, a new distortion technique. The new audio effect must be developed using the JUCE software framework. The coursework topic is open to interpretation, provided it meets the technical criteria.Students must submit a report, up to 2500 words, explaining why the audio effect is novel, its purpose, and the choices made during its development. The report should include code in an appendix (not counted towards the word limit) and links to both processed and unprocessed audio examples, which should be discussed in the report. |
| Component 1 subtotal: | 100 | | |
| Component 2 subtotal: | 0 | | | | |
| Module subtotal: | 100 | | | | |
2025/6, Trimester 2, In Person,
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| Occurrence: | 002 |
| Primary mode of delivery: | In Person |
| Location of delivery: | MERCHISTON |
| Partner: | |
| Member of staff responsible for delivering module: | Rod Selfridge |
| Module Organiser: | |
| Student Activity (Notional Equivalent Study Hours (NESH)) |
| Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
| Face To Face | Practical classes and workshops | 20 | Practical class where topics covered in the weekly lecture will be put into practice using the module software, JUCE. You will be introduced to how the building blocks of some of the most commonly used audio effects, enabling you to implement these in code, with a view to being able to create your own novel audio effect. |
| Face To Face | Lecture | 20 | In person lecture where industry standard software and basic programming skills introduced and developed through examination of digital audio effects. You will develop understanding of audio effects such as delays, filtering and dynamic processing. |
| Online | Guided independent study | 160 | Guided Independent Study: You will be provided with materials and resources to support ongoing independent study following up on topics explored during the taught periods. This is also opportunity for your own exploratory research on the topics to supplement the provided materials. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
| Assessment |
| Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
| Project - Practical | 40 | 1~2~4 | Week 8 | HOURS= 1500 report | Students have to choose one of the audio effects developed as part of the lectures and practical sessions. The audio effect should be adapted to repurpose it, either with a new interface, additional parameters or novel implementation. Students will have to use the JUCE software framework. The subject matter of this coursework is entirely open to interpretation as long as it meets the technical requirements. Provide a report, maximum of 1500 words, discussing the implementation and critically evaluating the audio effect. Code should be included in an appendix (not included in word count) as well as links to processed and unprocessed audio, which will form part of the report discussion. |
| Project - Practical | 60 | 1~2~3~4 | Week 13 | HOURS= 2500 report | Students are required to create a unique audio effect including a user interface. This effect should be an original creation, distinct from those covered in lectures and practical sessions but can be based on similar concepts, for example, a new distortion technique. The new audio effect must be developed using the JUCE software framework. The coursework topic is open to interpretation, provided it meets the technical criteria.Students must submit a report, up to 2500 words, explaining why the audio effect is novel, its purpose, and the choices made during its development. The report should include code in an appendix (not counted towards the word limit) and links to both processed and unprocessed audio examples, which should be discussed in the report. |
| Component 1 subtotal: | 100 | | |
| Component 2 subtotal: | 0 | | | | |
| Module subtotal: | 100 | | | | |