2024/5, Trimester 1, IN PERSON,
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Occurrence: | 002 |
Primary mode of delivery: | IN PERSON |
Location of delivery: | MERCHISTON |
Partner: | |
Member of staff responsible for delivering module: | Dimitris Papageorgiou |
Module Organiser: | |
Student Activity (Notional Equivalent Study Hours (NESH)) |
Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
Face To Face | Lecture | 24 | You will attend lectures that will build awareness of key concepts and frameworks and will guide your development in interactive music systems design. Structured around the module's three phases, these sessions will integrate the technical with the critical modes of practice & research through theoretical, contextual, and technical presentations, coding demonstrations, and QA sessions in the context of coding problems. |
Face To Face | Seminar | 20 | You will actively participate in seminars that will consolidate the lecture materials through pre-set coding briefs, tutorial exercises, practical tasks, and discussions. |
Face To Face | Practical classes and workshops | 6 | You will actively engage in practical classes and workshops designed to align with and informed by your formative and summative assessments. These sessions are structured to help you consolidate your creative software projects and custom-made interactive music systems as well as the accompanying project reports (see summative components 1 & 2). |
Online | Guided independent study | 150 | You will work independently to enhance your coding proficiency, cultivate your creative skills, and refine your technical and critical capacities in designing custom-made interactive music systems and reflecting on your work. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
Assessment |
Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
Project - Practical | 40 | 1~2~4~5 | Week 8 | HOURS= Equivalent 1500 | In week 8, you will submit a 'Creative Software Project in Pure Data', which is based on a pre-given brief provided in week 3. Your submission should include: 1. The software you've developed, including all necessary files and components 2. A 2–5 minutes audio recording of your system being used. 3. A 600–800 words report outlining your project's aims, previous research, and creative/technical intentions. |
Project - Practical | 60 | 1~2~3~4~5 | Exam Period | HOURS= Equivalent 2500 | During the exam period, you will submit a more substantial 'Interactive Music Project in Pure Data or Max'. This project should be self-devised and designed in areas such as performance, composition, music production, sound installation/design. Your submission should include: 1. The complete software, including all necessary files and components. 2. A 3–8 minutes audio recording (or several) of your system being used. 3. A 2–5 minutes video (screen grab) explaining and showcasing your software. 4. A 1000–1200 words report covering your project's aims, previous research, and creative/technical intentions and approach. |
Component 1 subtotal: | 40 | | |
Component 2 subtotal: | 60 | | | | |
Module subtotal: | 100 | | | | |
2024/5, Trimester 2, IN PERSON,
VIEW FULL DETAILS
Occurrence: | 001 |
Primary mode of delivery: | IN PERSON |
Location of delivery: | MERCHISTON |
Partner: | |
Member of staff responsible for delivering module: | Dimitris Papageorgiou |
Module Organiser: | |
Student Activity (Notional Equivalent Study Hours (NESH)) |
Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
Face To Face | Lecture | 24 | You will attend lectures that will build awareness of key concepts and frameworks and will guide your development in interactive music systems design. Structured around the module's three phases, these sessions will integrate the technical with the critical modes of practice & research through theoretical, contextual, and technical presentations, coding demonstrations, and QA sessions in the context of coding problems. |
Face To Face | Seminar | 20 | You will actively participate in seminars that will consolidate the lecture materials through pre-set coding briefs, tutorial exercises, practical tasks, and discussions. |
Face To Face | Practical classes and workshops | 6 | You will actively engage in practical classes and workshops designed to align with and informed by your formative and summative assessments. These sessions are structured to help you consolidate your creative software projects and custom-made interactive music systems as well as the accompanying project reports (see summative components 1 & 2). |
Online | Guided independent study | 150 | You will work independently to enhance your coding proficiency, cultivate your creative skills, and refine your technical and critical capacities in designing custom-made interactive music systems and reflecting on your work. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
Assessment |
Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
Project - Practical | 40 | 1~2~4~5 | 8 | HOURS= Equivalent 1500 | In week 8, you will submit a 'Creative Software Project in Pure Data', which is based on a pre-given brief provided in week 3. Your submission should include: 1. The software you've developed, including all necessary files and components 2. A 2–5 minutes audio recording of your system being used. 3. A 600–800 words report outlining your project's aims, previous research, and creative/technical intentions. |
Project - Practical | 60 | 1~2~3~4~5 | Exam Period | HOURS= Equivalent 2500 | During the exam period, you will submit a more substantial 'Interactive Music Project in Pure Data or Max'. This project should be self-devised and designed in areas such as performance, composition, music production, sound installation/design. Your submission should include: 1. The complete software, including all necessary files and components. 2. A 3–8 minutes audio recording (or several) of your system being used. 3. A 2–5 minutes video (screen grab) explaining and showcasing your software. 4. A 1000–1200 words report covering your project's aims, previous research, and creative/technical intentions and approach. |
Component 1 subtotal: | 40 | | |
Component 2 subtotal: | 60 | | | | |
Module subtotal: | 100 | | | | |