Core Module Information
Module title: Interactive Music Environments and Systems Design

SCQF level: 09:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: MUS09162
Module leader: Dimitris Papageorgiou
School School of Arts and Creative Industries
Subject area group: Screen and Performance
Prerequisites

There are no pre-requisites for this module to be added

Description of module content:

On this module you will explore interactive technologies, techniques, and paradigms for musical expression applicable to live performance, improvisation, composition, music production, sound design, installation art, and video games audio made possible by state-of-the-art interactive computer music environments and creative software systems like Pure Data (aka PD) and Max. The module will provide a comprehensive overview of the capabilities and potential of these programming environments and will guide you and support you towards developing your knowledge and skills on interactive music systems design and creative software development in the context of your own musical projects, artistic needs, and personal aesthetic frameworks. To that end, module delivery involves weekly lectures and seminars as well as scheduled practical classes and workshops. The module is structured around three key phases ensuring the development of interdisciplinary skills that are transferrable and overlap the creative industry and software industry sectors: · Phase 1 – Learning how to code: During phase one, you will learn the universal basics and how to code in the PD programming environment through a step-by-step and comprehensive learning & teaching journey accessible to all students, including those with no prior knowledge on coding. · Phase 2 – Implementing: During phase two, you will learn several classic and current synthesis and digital signal processing techniques for manipulating, sampling, and synthesising sound in real-time along with methods to encode, implement, and combine these techniques in PD towards making your own interactive musical systems. · Phase 3 – Creating: During phase three, you will be introduced to more advanced topics of musical interactivity — such as, algorithmic composition and generative audio, machine listening, adaptive DSP frameworks, among others — and you will be encouraged to apply creative knowledge gained throughout the trimester and to solve problems inherent in realising your final musical projects in the areas of performance, composition, music production, sound installation and design. The necessary historical and theoretical background will also support your technological understanding and aid your awareness of new and emerging music technology systems and discourses in the field of musical interactivity.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Demonstrate competence in creative software development coding workflows and creativity in approaches to interactive music systems design.

LO2: Implement and encode various synthesis and digital signal processing techniques in an accessible audio programming language, and develop an understanding of the ways in which computer music technologies work at a fundamental level.

LO3: Combine coding skill with creative knowledge and apply a problem-solving approach towards designing and creating custom-made interactive music systems in specialised areas and within personal aesthetic frameworks.

LO4: Establish awareness of historical developments and stay informed about new and emerging music technology systems and discourses in the field of musical interactivity.

LO5: Critically evaluate and reflect on your work to contextualise and justify technical and creative decisions in relation to your aims, intentions, and approaches.

Full Details of Teaching and Assessment
2024/5, Trimester 1, IN PERSON,
VIEW FULL DETAILS
Occurrence: 002
Primary mode of delivery: IN PERSON
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Dimitris Papageorgiou
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 24 You will attend lectures that will build awareness of key concepts and frameworks and will guide your development in interactive music systems design. Structured around the module's three phases, these sessions will integrate the technical with the critical modes of practice & research through theoretical, contextual, and technical presentations, coding demonstrations, and QA sessions in the context of coding problems.
Face To Face Seminar 20 You will actively participate in seminars that will consolidate the lecture materials through pre-set coding briefs, tutorial exercises, practical tasks, and discussions.
Face To Face Practical classes and workshops 6 You will actively engage in practical classes and workshops designed to align with and informed by your formative and summative assessments. These sessions are structured to help you consolidate your creative software projects and custom-made interactive music systems as well as the accompanying project reports (see summative components 1 & 2).
Online Guided independent study 150 You will work independently to enhance your coding proficiency, cultivate your creative skills, and refine your technical and critical capacities in designing custom-made interactive music systems and reflecting on your work.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 40 1~2~4~5 Week 8 HOURS= Equivalent 1500 In week 8, you will submit a 'Creative Software Project in Pure Data', which is based on a pre-given brief provided in week 3. Your submission should include: 1. The software you've developed, including all necessary files and components 2. A 2–5 minutes audio recording of your system being used. 3. A 600–800 words report outlining your project's aims, previous research, and creative/technical intentions.
Project - Practical 60 1~2~3~4~5 Exam Period HOURS= Equivalent 2500 During the exam period, you will submit a more substantial 'Interactive Music Project in Pure Data or Max'. This project should be self-devised and designed in areas such as performance, composition, music production, sound installation/design. Your submission should include: 1. The complete software, including all necessary files and components. 2. A 3–8 minutes audio recording (or several) of your system being used. 3. A 2–5 minutes video (screen grab) explaining and showcasing your software. 4. A 1000–1200 words report covering your project's aims, previous research, and creative/technical intentions and approach.
Component 1 subtotal: 40
Component 2 subtotal: 60
Module subtotal: 100
2024/5, Trimester 2, IN PERSON,
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: IN PERSON
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Dimitris Papageorgiou
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 24 You will attend lectures that will build awareness of key concepts and frameworks and will guide your development in interactive music systems design. Structured around the module's three phases, these sessions will integrate the technical with the critical modes of practice & research through theoretical, contextual, and technical presentations, coding demonstrations, and QA sessions in the context of coding problems.
Face To Face Seminar 20 You will actively participate in seminars that will consolidate the lecture materials through pre-set coding briefs, tutorial exercises, practical tasks, and discussions.
Face To Face Practical classes and workshops 6 You will actively engage in practical classes and workshops designed to align with and informed by your formative and summative assessments. These sessions are structured to help you consolidate your creative software projects and custom-made interactive music systems as well as the accompanying project reports (see summative components 1 & 2).
Online Guided independent study 150 You will work independently to enhance your coding proficiency, cultivate your creative skills, and refine your technical and critical capacities in designing custom-made interactive music systems and reflecting on your work.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 40 1~2~4~5 8 HOURS= Equivalent 1500 In week 8, you will submit a 'Creative Software Project in Pure Data', which is based on a pre-given brief provided in week 3. Your submission should include: 1. The software you've developed, including all necessary files and components 2. A 2–5 minutes audio recording of your system being used. 3. A 600–800 words report outlining your project's aims, previous research, and creative/technical intentions.
Project - Practical 60 1~2~3~4~5 Exam Period HOURS= Equivalent 2500 During the exam period, you will submit a more substantial 'Interactive Music Project in Pure Data or Max'. This project should be self-devised and designed in areas such as performance, composition, music production, sound installation/design. Your submission should include: 1. The complete software, including all necessary files and components. 2. A 3–8 minutes audio recording (or several) of your system being used. 3. A 2–5 minutes video (screen grab) explaining and showcasing your software. 4. A 1000–1200 words report covering your project's aims, previous research, and creative/technical intentions and approach.
Component 1 subtotal: 40
Component 2 subtotal: 60
Module subtotal: 100

Indicative References and Reading List - URL:
MUS09162 Interactive Music Environments and Systems Design