Core Module Information
Module title: Programming for Interactive Media and Design

SCQF level: 07:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: SET07108
Module leader: John Owens
School School of Computing
Subject area group: Computer Science
Prerequisites

N/A

Description of module content:

This is an introduction to computer programming for interactive media applications. Students will design, write, test and debug programs. They will learn the essentials of computer programming: variables, data types and data structures and programming constructs such conditionals, loops and functions. They will also be introduced to the basics of object-oriented programming.

These programming fundamentals will be used to develop interactive applications to process digital images and to implement animations.

Topics covered will include:
The Processing integrated development environment (IDE)
Variables, conditional and looping constructs
Functions
Objects
Arrays
Algorithms, debugging and libraries
Translation and rotation
Images & Video programming
Sound

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Design, develop and test computer programs.
LO2: Develop interactive applications to process sound, images and animation.

Full Details of Teaching and Assessment
2022/3, Trimester 2, Face-to-Face, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 001
Primary mode of delivery: Face-to-Face
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: John Owens
Module Organiser:


Learning, Teaching and Assessment (LTA) Approach:
Learning & Teaching methods including their alignment to LOs
The module material is presented via a combination of lectures (LOs 1 & 2) and supporting practical sessions (LOs 1 & 2), with a strong focus in both being placed on the application of theory and techniques to practical development. A "hands on" practical approach is taken throughout the module teaching. Thus, in addition to explaining underlying theory and concepts, lectures will include extensive practical demonstrations of programming techniques. The practicals will provide the opportunity for the application of these techniques to a range of interesting applications from simple line drawing to more complex graphical manipulation and image processing.
The simplicity and “teachability” of the language and the extensive supporting web resources mean that advanced visual applications can be developed by novice programmers. Students start writing and testing programs that produce and subsequently animate digital images from the first practical exercises, gradually attempting more complex applications as the module progresses.
The Integrated Development Environment (IDE) is simple to use and highly accessible.
As a first course in programming it is important for students to become familiar with the habits of programming and to become familiar and confident with the code-test-re-code cycle. In this, the first programming course for these students, they will be expected to write code that is effective but not necessarily elegant or especially well crafted. However examples provided will be well-crafted and students will be encouraged to follow this example.
The teaching approach will be incremental. Early practical sessions will provide the core skills that will be applied to problems on increasing size and complexity as the module progresses.



Formative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Summative Assessment:
The University is currently undertaking work to improve the quality of information provided on methods of assessment and feedback. Please refer to the section on Learning and Teaching Approaches above for further information about this module’s learning, teaching and assessment practices, including formative and summative approaches.

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 24
Face To Face Practical classes and workshops 36
Online Guided independent study 70
Independent Learning Guided independent study 70
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Practical Skills Assessment 25 1,2 6 HOURS= 10, WORDS= 0
Practical Skills Assessment 75 1,2 13 HOURS= 40, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader