Core Module Information
Module title: Advanced Games Engineering

SCQF level: 10:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: SET10110
Module leader: Iain Donald
School School of Computing, Engineering and the Built Environment
Subject area group: Computer Science
Prerequisites

Requisites: AND Pre-requisite: Computer Graphics, Physics Based Animation, Games Engineering. A complete pathway studied in games technology. AND AND Pre-requisite: [Module SET09121] Games Engineering AND Pre-requisite: [Module SET08116] Computer Graphics

Description of module content:

This module is a capstone module combining your previous knowledge and experience from the modules studied thus far (i.e., physics-based animation, computer graphics, and programming fundamentals). The module is project-based and gives you the opportunity to research an advanced topic related to Games Technologies and develop a relevant piece of software.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Critically evaluate current and state of the art methods and technologies around games development.

LO2: Design, construct and customise frameworks and technologies for the development of a gaming application.

LO3: Develop a games technology-related application to a high professional standard for use in a portfolio of work.

Full Details of Teaching and Assessment
2024/5, Trimester 1, In Person, Edinburgh Napier University
VIEW FULL DETAILS
Occurrence: 002
Primary mode of delivery: In Person
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Iain Donald
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 1 LECTURE
Face To Face Tutorial 36 TUTORIAL
Online GROUPIND_STUDY 163 Groupwork (Independent Study)
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 100 1~2~3 Not Yet Determi HOURS= 190 Project - Practical
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader