Core Module Information
Module title: Advanced Games Engineering

SCQF level: 10:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: SET10110
Module leader: Dimitri Darzentas
School School of Computing, Engineering and the Built Environment
Subject area group: Applied Informatics
Prerequisites

Requisites: AND Pre-requisite: A complete pathway studied in games technology. Experience with coding and game technology design and engineering. AND AND Pre-requisite: [Module SET09121] Games Engineering

Description of module content:

This module is a capstone module combining your previous knowledge and experience from the modules studied thus far (i.e., physics-based animation, computer graphics, and programming fundamentals). The module is project-based and gives you the opportunity to research an advanced topic related to Games Technologies and develop a relevant piece of software.

Learning Outcomes for module:

Upon completion of this module you will be able to

LO1: Critically evaluate current and state of the art methods and technologies around games development.

LO2: Design, construct and customise frameworks and technologies for the development of a gaming application.

LO3: Develop a games technology-related application to a high professional standard for use in a portfolio of work.

Full Details of Teaching and Assessment
2025/6, Trimester 1, In Person,
VIEW FULL DETAILS
Occurrence: 002
Primary mode of delivery: In Person
Location of delivery: MERCHISTON
Partner:
Member of staff responsible for delivering module: Dimitri Darzentas
Module Organiser:


Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)NESH Description
Face To Face Lecture 20 The lectures will cover several key topics of current games engineering and will primarily serve as an opportunity to discuss individual project progress with peers.
Face To Face Tutorial 20 The tutorials will provided protected time and access to rooms and equipment for working on developing the project artefacts, supported by the lecturer
Online Guided independent study 160 A learning approach where students take responsibility for their own learning process, with support and direction from academics through tutorials and research assessments. This method combines the independence of self-directed study with the guidance of a structured framework provided by academic staff. The allocated time will be used to perform the necessary background research and ringfence dedicated design and development time for the implementation of the project artefacts.
Total Study Hours200
Expected Total Study Hours for Module200


Assessment
Type of Assessment Weighting % LOs covered Week due Length in Hours/Words Description
Project - Practical 100 1~2~3 Exam Period HOURS= 140 Hours The assessment will involve the creation of a non-trivial technological artefact that addresses a current area or challenge in Games Engineering.
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
SET10110 Advanced Games Engineering