2025/6, Trimester 1, In Person,
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Occurrence: | 002 |
Primary mode of delivery: | In Person |
Location of delivery: | MERCHISTON |
Partner: | |
Member of staff responsible for delivering module: | Dimitri Darzentas |
Module Organiser: | |
Student Activity (Notional Equivalent Study Hours (NESH)) |
Mode of activity | Learning & Teaching Activity | NESH (Study Hours) | NESH Description |
Face To Face | Lecture | 20 | The lectures will cover several key topics of current games engineering and will primarily serve as an opportunity to discuss individual project progress with peers. |
Face To Face | Tutorial | 20 | The tutorials will provided protected time and access to rooms and equipment for working on developing the project artefacts, supported by the lecturer |
Online | Guided independent study | 160 | A learning approach where students take responsibility for their own learning process, with support and direction from academics through tutorials and research assessments. This method combines the independence of self-directed study with the guidance of a structured framework provided by academic staff. The allocated time will be used to perform the necessary background research and ringfence dedicated design and development time for the implementation of the project artefacts. |
| Total Study Hours | 200 | |
| Expected Total Study Hours for Module | 200 | |
Assessment |
Type of Assessment | Weighting % | LOs covered | Week due | Length in Hours/Words | Description |
Project - Practical | 100 | 1~2~3 | Exam Period | HOURS= 140 Hours | The assessment will involve the creation of a non-trivial technological artefact that addresses a current area or challenge in Games Engineering. |
Component 1 subtotal: | 100 | | |
Component 2 subtotal: | 0 | | | | |
Module subtotal: | 100 | | | | |