Core Module Information
Module title: Advanced Games Engineering

SCQF level: 10:
SCQF credit value: 20.00
ECTS credit value: 10

Module code: SET10110
Module leader: Babis Koniaris
School School of Computing, Engineering and the Built Environment
Subject area group: Computer Science

Examples of Equivalent Learning A complete pathway studied in games technology.

Description of module content:

This module is a capstone module combining your previous knowledge and experience from the modules studied thus far (i.e., physics-based animation, computer graphics, and programming fundamentals). The module is project-based and gives you the opportunity to research an advanced topic related to Games Technologies and develop a relevant piece of software.

Learning Outcomes for module:

Upon completion of this module you will be able to
LO1: Critically evaluate current and state of the art methods and technologies around games development.
LO2: Design, construct and customise frameworks and technologies for the development of a gaming application.
LO3: Develop a games technology-related application to a high professional standard for use in a portfolio of work.

Full Details of Teaching and Assessment
2023/4, Trimester 1, FACE-TO-FACE, Edinburgh Napier University
Occurrence: 002
Primary mode of delivery: FACE-TO-FACE
Location of delivery: MERCHISTON
Partner: Edinburgh Napier University
Member of staff responsible for delivering module: Babis Koniaris
Module Organiser:

Student Activity (Notional Equivalent Study Hours (NESH))
Mode of activityLearning & Teaching ActivityNESH (Study Hours)
Face To Face Lecture 1
Face To Face Tutorial 36
Independent Learning Groupwork (Independent Study) 163
Total Study Hours200
Expected Total Study Hours for Module200

Type of Assessment Weighting % LOs covered Week due Length in Hours/Words
Project - Practical 100 1-3 HOURS= 190, WORDS= 0
Component 1 subtotal: 100
Component 2 subtotal: 0
Module subtotal: 100

Indicative References and Reading List - URL:
Contact your module leader